Crates.io | polymorphic_enum |
lib.rs | polymorphic_enum |
version | 0.1.5 |
source | src |
created_at | 2023-08-27 17:53:40.490328 |
updated_at | 2023-08-27 18:28:26.626713 |
description | Automatically wrap enum variant data in a struct. Implement a given trait for the enum that delegates to the structs. Also implement From and To to convert between the enum and the structs. |
homepage | |
repository | |
max_upload_size | |
id | 956253 |
size | 13,493 |
Input:
polymorphic_enum!(
trait Move {
fn execute(&self);
fn valid_for_state(&self, state: u8) -> bool;
}
#[derive(Debug, Clone)]
enum Moves {
Attack { enemy_id: u32 },
Defend,
}
);
Will expand to:
trait Move {
fn execute(&self);
fn valid_for_state(&self, state: u8) -> bool;
}
#[derive(Debug, Clone)]
struct Attack{ enemy_id: u32 }
#[derive(Debug, Clone)]
struct Defend;
#[derive(Debug, Clone)]
enum Moves {
Attack(Attack),
Defend(Defend)
}
impl Move for Moves {
fn execute(&self) {
match self {
Moves::Attack(inner) => inner.execute(),
Moves::Defend(inner) => inner.execute(),
}
}
fn valid_for_state(&self, state: u8) -> bool {
match self {
Moves::Attack(inner) => inner.valid_for_state(state),
Moves::Defend(inner) => inner.valid_for_state(state),
}
}
}
impl From<Attack> for Moves {
fn from(attack: Attack) -> Self {
Moves::Attack(attack)
}
}
impl From<Defend> for Moves {
fn from(defend: Defend) -> Self {
Moves::Defend(defend)
}
}
impl Into<Attack> for Moves {
fn into(self) -> Attack {
match self {
Moves::Attack(attack) => attack,
_ => panic!("Tried to convert a Moves into a Attack but the enum variant was not Attack"),
}
}
}
impl Into<Defend> for Moves {
fn into(self) -> Defend {
match self {
Moves::Defend(defend) => defend,
_ => panic!("Tried to convert a Moves into a Defend but the enum variant was not Defend"),
}
}
}
You are now expected to implement the trait for each of the generated structs like so:
impl Move for Attack {
fn execute(&self) {
println!("Attack!");
}
fn valid_for_state(&self, state: u8) -> bool {
state == 0
}
}
impl Move for Defend {
fn execute(&self) {
println!("Defend!");
}
fn valid_for_state(&self, state: u8) -> bool {
state == 1
}
}
Then we can do something like this:
fn test_moves() {
// Create a list of Moves
let moves: Vec<Moves> = vec![Attack { enemy_id: 1 }.into(), Defend.into()];
for m in moves {
m.execute(); // Prints "Attack!" and "Defend!"
}
}