Crates.io | prompter |
lib.rs | prompter |
version | 0.1.3 |
source | src |
created_at | 2022-03-16 19:53:26.182006 |
updated_at | 2024-11-04 13:41:40.804129 |
description | A Wordle solver in Rust |
homepage | |
repository | https://github.com/noeddl/prompter |
max_upload_size | |
id | 551398 |
size | 278,344 |
prompter
is a command line tool that helps you choose the next word in a game of Wordle - just like a promper in a theater tells the actors what to say next in case they forget.
Archives of precompiled binaries for each release of prompter
are available for Windows, macOS and Linux.
Alternatively, prompter
can be installed with cargo
.
$ cargo install prompter
You can also use prompter
as a library by adding a corresponding entry to your Cargo.toml
dependency list.
[dependencies]
prompter = "0.1"
The documentation can be found here.
You can use prompter
in two ways: Either by letting it help you interactively during a game of Wordle or by letting it play by itself simulating how a game with a certain start and target word would have turned out.
$ prompter play
In each round, prompter
presents you the 10 best-ranked words and asks you to input the word that you guessed in this round followed by a character code representing the colors shown by Wordle.
G
= Green
Y
= Yellow
_
(underscore) = Gray
See also the demo above.
$ prompter simulate --start <WORD> --target <WORD>
This subcommand simulates a game where --start
is the first word to be guessed and --target
is the mystery word that prompter
tries to find. The next word after the start word is chosen by always "guessing" the word to which the algorithm assigns the highest score (words that have the same score are sorted lexicographically).
$ prompter simulate --start trace --target today
trace -> today
---[ Round #1 ]------------------------------------------------
2314 candidate words left.
Top candidate word: trace
---[ Round #2 ]------------------------------------------------
21 candidate words left.
Top candidate word: talon
---[ Round #3 ]------------------------------------------------
2 candidate words left.
Top candidate word: today
I won after 3 rounds.
trace -> today: Won after 3 rounds
If no --target
is given, --start
is tested against all words in the wordlist.
$ prompter simulate --start trace
trace -> aback: Won after 3 rounds
trace -> abase: Won after 3 rounds
trace -> abate: Won after 3 rounds
trace -> abbey: Won after 4 rounds
trace -> abbot: Won after 4 rounds
trace -> abhor: Won after 3 rounds
trace -> abide: Won after 3 rounds
...
Using this subcommand without any arguments runs the simulation on all combinations of words in the wordlist. This takes several hours to run.
$ prompter simulate
With start word "aback", I won 2298 / 2314 games (99.31 %) in on average 3.89 rounds.
With start word "abase", I won 2298 / 2314 games (99.31 %) in on average 3.79 rounds.
With start word "abate", I won 2294 / 2314 games (99.14 %) in on average 3.77 rounds.
With start word "abbey", I won 2291 / 2314 games (99.01 %) in on average 3.89 rounds.
With start word "abbot", I won 2302 / 2314 games (99.48 %) in on average 3.82 rounds.
With start word "abhor", I won 2299 / 2314 games (99.35 %) in on average 3.72 rounds.
With start word "abide", I won 2295 / 2314 games (99.18 %) in on average 3.69 rounds.
...
The results of running all simulations can be found in the file data/results.csv.
prompter
's algorithm follows the simple intuition that a "good" word (or a good sequence of words) should eliminate as many candidates as possible. The idea is to find words that can "split" the wordlist in as many different ways as possible. For each word w1
in the wordlist, prompter
computes the color codes that Wordle would assign to each other word w2
in the wordlist if the player guessed w1
while w2
is the mystery word to be found.
w1 | w2 | Code |
---|---|---|
aback | aback | GGGGG |
aback | abase | GGG__ |
aback | abate | GGG__ |
aback | abbey | GG___ |
... | ... | ... |
The number of color codes that w1
can elicit is w1
's score. Words with high scores are considered to be good words for the next move in the game. This calculation is repeated in each round for the remaining words after Wordle's hints from previous rounds have been applied (i.e. prompter
is always playing in "hard mode").
prompter
uses the list of Wordle's mystery words (minus the word "slave" which Wordle did not accept as a guess when I tried to use it). The list was provided by Zach Wissner-Gross, author of the column The Riddler.
Licensed under either of
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.