Crates.io | pumps |
lib.rs | pumps |
version | 0.0.4 |
source | src |
created_at | 2024-09-28 15:42:15.685028 |
updated_at | 2024-11-08 20:30:18.466634 |
description | Eager streams for Rust |
homepage | https://github.com/alexpusch/pumps_rs |
repository | https://github.com/alexpusch/pumps_rs |
max_upload_size | |
id | 1390189 |
size | 91,111 |
Eager streams for Rust. If a stream allows water to flow down the hill, a pump forces it up.
Futures Stream API is awesome, but has unfortunate issues
This crate offers an alternative approach for rust async pipelining.
Main features:
Example:
let (mut output_receiver, join_handle) = pumps::Pipeline::from_iter(urls)
.map(get_json, Concurrency::concurrent_ordered(5))
.backpressure(100)
.map(download_heavy_resource, Concurrency::serial())
.filter_map(run_algorithm, Concurrency::concurrent_unordered(5))
.map(save_to_db, Concurrency::concurrent_unordered(100))
.build();
while let Some(output) = output_receiver.recv().await {
println!("{output}");
}
A Pump
is a wrapper around a common async programming (or rather multithreading) pattern - concurrent work is split into several tasks that communicate with each other using channels
let (sender0, mut receiver0) = mpsc::channel(100);
let (sender1, mut receiver1) = mpsc::channel(100);
let (sender2, mut receiver2) = mpsc::channel(100);
tokio::spawn(async move {
while let Some(x) = receiver0.recv().await {
let output = work0(x).await;
sender1.send(output).await.unwrap();
}
});
tokio::spawn(async move {
while let Some(x) = receiver1.recv().await {
let output = work1(x).await;
sender2.send(output).await.unwrap();
}
});
// send data to input channel
send_input(sender0).await;
while let Some(output) = receiver2.recv().await {
println!("done with {}", output);
}
A 'Pump' is one step of such pipeline - a task and input/output channel. For example the Map
Pump spawns a task, receives input via a Receiver
, runs an async function, and sends its output to a Sender
A Pipeline
is a chain of Pump
s. Each pump receives its input from the output channel of its predecessor
// from channel
let (mut output_receiver, join_handle) = Pipeline::from(tokio_channel);
// from a stream
let (mut output_receiver, join_handle) = Pipeline::from_stream(stream);
// create an iterator
let (mut output_receiver, join_handle) = Pipeline::from_iter(iter);
The .build()
method returns a tuple of a tokio::sync::mpsc::Receiver
and a join handle to the internally spawned tasks
Each Pump operation receives a Concurrency
struct that defines the concurrency characteristics of the operation.
Concurrency::serial()
Concurrency::concurrent_ordered(n)
, Concurrency::concurrent_unordered(n)
Backpressure defines the amount of unconsumed data that can accumulate in memory. Without backpressure an eager operation will keep processing data and storing it in memory. A slow downstream consumer will result with unbounded memory usage. On the other hand, if we limit the in-memory buffering to 1, a slow downstream consumer will often hang processing and introduce inefficiencies to the pipeline.
By default, the output channels of the various supplied pumps are with buffer size 1. Adding backpressure before potentially slow operations can improve processing efficiency.
The .backpressure(n)
operation limits the output channel of a Pump
allowing it to stop processing data until the output channel has been consumed.
The .backpressure_with_relief_valve(n)
operation is similar to backpressure(n)
but instead of blocking the input channel it drops the oldest inputs.
As described before, each pump wraps a spawned task. A panic in the task will result in the termination of the task and the pipeline. The panic can be caught by the join handle.
use pumps::{Pipeline, Concurrency};
let (mut output, h) = Pipeline::from_iter(vec![1, 2, 3])
.map(|x| async move { panic!("oh no") }, Concurrency::serial())
.build();
assert_eq!(output.recv().await, None);
assert!(h.await.is_err());
Custom pumps can be created by implementing the Pump
trait, and using the .pump()
method. For example:
use pumps::{Pipeline, Pump};
use tokio::{sync::mpsc::{self, Receiver}, task::JoinHandle};
pub struct PassThroughPump;
impl<In> Pump<In, In> for PassThroughPump
where
In: Send + Sync + Clone + 'static,
{
fn spawn(self, mut input_receiver: Receiver<In>) -> (Receiver<In>, JoinHandle<()>) {
let (output_sender, output_receiver) = mpsc::channel(1);
let h = tokio::spawn(async move {
while let Some(input) = input_receiver.recv().await {
if let Err(_e) = output_sender.send(input.clone()).await {
break;
}
}
});
(output_receiver, h)
}
}
let (mut output, h) = Pipeline::from_iter(vec![1, 2, 3])
.pump(PassThroughPump)
.build();
To understand the difference in concurrency characteristics between Pumps and Stream let's visualize similar pipelines in both frameworks. We will visualize a series of 3 ordered concurrent async jobs. Each square in the animation represents a single unit of work that flows between the different pipeline stages. For a deeper dive into the visualization check out this blog post
With streams the pipeline looks something like:
input_stream
.map(async_job)
.buffered(3)
.map(async_job)
.buffered(3)
.map(longer_async_job)
.buffered(2)
With Pumps it looks like:
pumps::Pipeline::from_iter(input)
.map(async_job, Concurrency::concurrent_ordered(3))
.map(async_job, Concurrency::concurrent_ordered(3))
.map(longer_async_job, Concurrency::concurrent_ordered(2))
.build();
Main differences:
poll_next
it before taking new work. Using Pumps each stage takes new jobs eagerly.backpressure
number of results.