Crates.io | px8 |
lib.rs | px8 |
version | 0.0.4 |
source | src |
created_at | 2017-01-10 10:23:08.831146 |
updated_at | 2017-08-02 14:52:22.704919 |
description | Open source fantasy console in Rust |
homepage | https://github.com/Gigoteur/PX8 |
repository | https://github.com/Gigoteur/PX8 |
max_upload_size | |
id | 8009 |
size | 13,930,243 |
PX8 is an Open Source Fantasy Console (128x128 pixels default resolution) in Rust, by using a cartridge that contains the code/gfx/music. The code could be in Python/Lua, or you could create directly everything in pure Rust by using it as a library.
It works on all platforms (Linux/OSX/Windows), in the browser (via Emscripten), and on tiny hardware like Raspberry Pi 2/3.
The console is inspired from the awesome Pico-8, so there is a compatibility mode (not 100%, and it is not the goal of the project) available with Pico-8 console and cartridges (P8/PNG).
You can follow the development here.
The time for each frame is slow (10ms) in the GIF, and doesn't correspond to the speed of the game.
Editor mode:
More advanced examples:
Advanced Micro Platformer - Starter Kit http://www.lexaloffle.com/bbs/?tid=28793 in Python https://github.com/Gigoteur/PX8/tree/master/games/amp
2D Terrain Generation (http://www.lexaloffle.com/bbs/?uid=12213) in Python https://github.com/Gigoteur/PX8/tree/master/games/terrain
Voxel framework (http://www.lexaloffle.com/bbs/?tid=28308) in Python https://github.com/Gigoteur/PX8/tree/master/examples/voxel
BR: it is an example from duckduckontheloose (https://github.com/seleb/DuckDuckOnTheLoose) https://github.com/Gigoteur/PX8/tree/master/games/BR
Flappy bird clone(http://p1xl.com/files/flappy.p8): https://github.com/Gigoteur/PX8/tree/master/games/flappy
More gifs ?
You can get directly the latest version via git:
git clone https://github.com/Gigoteur/PX8.git
cd PX8
Or you can get latest binaries for multiples platforms directly on itch.io. Only the Raspberry PI and Linux builds are free to download, but you can build your own executable for free (see the BUILD instruction):
You will need multiple things:
Packages for Debian/Ubuntu:
Please enable the GL Driver (7 - Advanced Options -> Ac - GL Driver -> Yes) via:
sudo raspi-config
Install external dependencies via brew:
Right now you need to export the DYLD_FALLBACK_LIBRARY_PATH env variable for the python support, e.g:
export DYLD_FALLBACK_LIBRARY_PATH=/usr/local/Cellar/python3/3.5.1/Frameworks/Python.framework/Versions/3.5/lib
The first thing to do is to install Rust, so please go to rustup and follow all instructions.
You could build PX8 with cargo directly, in release mode for example, with the support of Python and Lua.
cargo build --features="cpython lua" --release
By default the resolution will 128x128 but you can change the default values by calling the mode API function:
mode(width, height, [aspect_ratio])
Example:
mode(128, 128, 1.0)
mode(512, 128, 4.0)
You can force opengl with SDL via the '-o' option:
./target/release/px8 -o ./games/ski/ski.px8
You must follow the following guide to install Emscripten. After that you can find some help here.
You can see example of PX8 + Emscripten in the demos repository. You could also see live example from your browser:
Each pixel can be access from 0 to 128 (or the new defined width/height) :
Player 1:
Player 2:
System shortcut:
You should be able to run it directly by providing the path of the cartridge:
./target/release/px8 ./games/ski/ski.px8
You could run the API demos:
./target/release/px8 -s 4 ./examples/api_demos.py
or some fancy demos:
./target/release/px8 -s 4 ./examples/demos.py
./target/release/px8 -s 4 ./examples/voxel/voxel.px8
./target/release/px8 -s 4 ./examples/pong/pong.px8
./target/release/px8 -s 4 ./games/ski/ski.px8
./target/release/px8 -s 4 ./games/amp/amp.px8
./target/release/px8 -s 4 ./games/terrain/terrain.px8
./target/release/px8 -s 4 ./games/BR/BR.px8
You can edit the GFX in the cartridge by using the specific '-e' option, and alternate between the run mode and the editor with 'F6':
./target/release/px8 -s 4 -e ./games/ski/ski.px8
and you can save the GFX with 'F5'.
With the '-s' option you can change the size of the console, so you can increase it (2/4/8/10).
You can also use the fullscreen option by using '-f' option.
You can add the '-o' option to force SDL to use OpenGL
You could load a PICO8 cartridge file by using the '-m pico8' option to convert the Lua code.
PX8 will call 3 functions, at startup or during the runtime:
After that you can use the API to do your game. There is no limitation of what you can do in Python or Lua languages.
By default I don't do any modification in the Python or Lua interpreter, so you are free to create threads, load native files, etc
You will be able to find more technical documentation in the wiki
You can create a classical Python program, all you need is to define the previous functions (_init, _update, _draw), and you can import any packages.
def _init():
px8_print("INIT")
def _update():
px8_print("UPDATE")
def _draw():
px8_print("DRAW")
function _init()
print("INIT")
end
function _update()
print("UPDATE")
end
function _draw()
print("DRAW")
end
Format | Read | Write |
---|---|---|
P8 | :white_check_mark: | :white_check_mark: |
P8.PNG | :white_check_mark: | :red_circle: |
PX8 | :white_check_mark: | :white_check_mark: |
API | Rust | Python | Lua |
---|---|---|---|
camera | :white_check_mark: | :white_check_mark: | :white_check_mark: |
circ | :white_check_mark: | :white_check_mark: | :white_check_mark: |
circfill | :white_check_mark: | :white_check_mark: | :white_check_mark: |
clip | :white_check_mark: | :white_check_mark: | :white_check_mark: |
cls | :white_check_mark: | :white_check_mark: | :white_check_mark: |
color | :white_check_mark: | :white_check_mark: | :white_check_mark: |
ellipse | :white_check_mark: | :white_check_mark: | :white_check_mark: ellipsefill | :white_check_mark: | :white_check_mark: | :white_check_mark: fget | :white_check_mark: | :white_check_mark: | :white_check_mark: fset | :white_check_mark: | :white_check_mark: | :white_check_mark: font | :white_check_mark: | :white_check_mark: | :white_check_mark: line | :white_check_mark: | :white_check_mark: | :white_check_mark: mode | :white_check_mark: | :white_check_mark: | :white_check_mark: pal | :white_check_mark: | :white_check_mark: | :white_check_mark: palt | :white_check_mark: | :white_check_mark: | :white_check_mark: pget | :white_check_mark: | :white_check_mark: | :white_check_mark: print | :white_check_mark: | :white_check_mark: | :white_check_mark: pset | :white_check_mark: | :white_check_mark: | :white_check_mark: noise | :white_check_mark: | :white_check_mark: | :white_check_mark: noise_set_feed | :white_check_mark: | :white_check_mark: | :white_check_mark: rect | :white_check_mark: | :white_check_mark: | :white_check_mark: rectfill | :white_check_mark: | :white_check_mark: | :white_check_mark: sget | :white_check_mark: | :white_check_mark: | :white_check_mark: spr | :white_check_mark: | :white_check_mark: | :white_check_mark: sset | :white_check_mark: | :white_check_mark: | :white_check_mark: sspr | :white_check_mark: | :white_check_mark: | :white_check_mark: trigon | :white_check_mark: | :white_check_mark: | :white_check_mark: trigonfill | :red_circle: | :red_circle: | :red_circle: btn | :white_check_mark: | :white_check_mark: | :white_check_mark: btnp | :white_check_mark: | :white_check_mark: | :white_check_mark: map | :white_check_mark: | :white_check_mark: | :white_check_mark: mget | :white_check_mark: | :white_check_mark: | :white_check_mark: mset | :white_check_mark: | :white_check_mark: | :white_check_mark:
More details here about each function with the arguments: API