Crates.io | pxo |
lib.rs | pxo |
version | 0.2.0 |
source | src |
created_at | 2023-05-17 18:36:04.50721 |
updated_at | 2023-11-09 07:18:35.184954 |
description | Utilities for loading Pixelorama files |
homepage | https://github.com/appybara13/pxo |
repository | https://github.com/appybara13/pxo |
max_upload_size | |
id | 867132 |
size | 23,700 |
Utilities for loading Pixelorama files. Only supports recent Pixelorama versions.
By default, a file will be read into a Pxo
file, and each Cel
(one exists for every frame and layer)
is stored as a separate image. This method of loading is recommended only when separate layers are needed,
such as if different, swappable items of clothing are stored on different layers.
The sprite
feature, enabled by default, allows loading a file into a more useable Sprite
. Layers are
merged so that there is a single image per frame. The rest of the Sprite
describe how to animate it.
The pack
feature allows packing loaded files. The images of a Sprite
are packed into a single spritesheet
image and a PackedSprite
is used to hold the sprite data, with each frame represented by a PackedFrame
. The
image is returned separately from the PackedSprite
because it is also possible to pack multiple files into the
same image.
# use std::fs::File;
let file = File::open("path/to/your/sprite.pxo")?;
// Load a .pxo and convert it into a sprite
let pxo = pxo::Pxo::load(file)?;
let sprite = pxo::Sprite::from(pxo, SpriteOptions::Default())?;
// Alternatively, a .pxo can be directly loaded as a sprite
let sprite = pxo::Sprite::load(file, SpriteOptions::Default())?;
// Packing a single sprite
// An error will be returned if the sprite cannot be packed into a 2048x2048 image
let (packed, image) = pxo::PackedSprite::pack_sprite(sprite, 2048, 2048)?;
// Packing two sprites, loaded from two different files, into the same image
sprite_a = pxo::Sprite::load(file_a, SpriteOptions::Default())?;
sprite_b = pxo::Sprite::load(file_b, SpriteOptions::Default())?;
let (packed, image) = pxo::PackedSprite::pack_sprites(&[sprite_a, sprite_b], 2048, 2048)?;