qrotate

Crates.ioqrotate
lib.rsqrotate
version0.2.0
sourcesrc
created_at2023-02-18 02:44:16.948407
updated_at2023-02-18 02:44:16.948407
descriptionQuaternion library for 3D rotation of vectors
homepagehttps://github.com/StevenSamirMichael/rust-quaternions
repositoryhttps://github.com/StevenSamirMichael/rust-quaternions
max_upload_size
id787958
size52,780
Steven Michael (ssmichael1)

documentation

README

qrotate

The qrotate crate provides Quaternion representations of rotations of 3-element vectors representing points in 3-dimensional space. 3-element vectors can use rust standard library types, or vectors from the ndarray crate.





Copyright (c) 2023 Steven Michael (ssmichael@gmail.com)

Overview


Quaternion rotations are represented as multiply (*) operations, and possible on the following repersentations of 3D vectors, where T is a template parameter matching a floating-point type, f32 or f64.


[T; 3] 3-element fixed-size array
&[T; 3] Reference to 3-element fixed size array
&[T] Slice containing 3 elements
std::vec::Vec<T> standard library vector with 3 elements
&std::vec::Vec<T> Reference to standard library vector with 3 elements
ndarray::Array1<'a, T> 1D array from ndarray crate (with ndarray feature enabled)
ndarray::ArrayView1<'a, T> View into 1D array from ndarray crate (with ndarray feature enabled)

Quaternions can also be multiplied with other quaternions via the * operator to represent a concatenation of rotations.

The above operations are also defined to work when used by a reference to a quaternion.

Note: this quaternion represetntation uses the "conventional" definition of a quaternion, which when constructed from an axis and and angle, defines a right-handed rotation of a vector about the given axis by the given angle.





Examples


Simple Rotation

Rotation of the x-axis unit vector about the z axis by π/2

use std::f64::consts::PI;
let xhat = [1.0, 0.0, 0.0];
let yhat = qrotate::Quaternion::<f64>>rotz(PI / 2.0) * xhat
// yhat = [0.0, 1.0, 0.0];

Concatenated Rotations

Rotation of the x-axis unit vector about z axis by π/2 then y axis by π/3

use std::f64::consts::PI;
let xhat = [1.0, 0.0, 0.0];
let q1 = qrotate::Quaternion::<f64>::rotz(PI / 2.0);
let q2 = qrotate::Quaternion::<f64>::roty(PI / 3.0);
let result q2 * q1 * xhat

Find quaternion to rotate between two vectors

Find quaterion that rotates from xhat vector to yhat vector

let xhat = [1.0, 0.0, 0.0];
let yhat = [0.0, 1.0, 0.0];
let q = qrotation::qv1tov2(&xhat, &yhat);

Direction-Cosine Matrix

Represent quaternion as a direction-cosine matrix (DCM) that left-multiplies a vector to perform a rotation or a direction-cosine matrix that right-multiples a 2D (Nx3) column matrix to perform a rotation

use std::f64::consts::PI;
let q = qrotate::Quaternion::<f64>::rotz(PI / 2.0);

// get [[f64; 3]; 3] representation of quaternion as DCM
// that left-multiples row vector
let dcm = q.ldcm();

// Same thing, excpet DCM as ndarray::Array2<f64> 
let dcm_ndarr = q.ldcm_ndarr();

// Same thing, except DCM as ndarray::Array2<f64>
// that right-multiplies column vector
let dcm_ndarr = q.rdcm_ndarr();

Convert Direction-Cosine Matrix (DCM) to quaternion

use std::f64::consts::PI;
let q = qrotate::Quaternion::<f64>::rotz(PI / 2.0);

// get [[f64; 3]; 3] representation of quaternion as DCM
// that left-multiples row vector
let dcm = q.ldcm();

// Convert back to quaternion
let q2 = Quaternion::<f64>::from_ldcm(dcm);

Axis, Angle

Convert quaternion to and from axis and angle of rotation representations

// Construct quaternion representing rotation about zhat axis by PI/2
let zhat = [0.0, 1.0, 0.0]
let theta = std::f64::consts::PI / 2.0;
let q = Quaternion::<f64>::from_axis_angle(zhat, theta);
// Result is same as zhat
let axis: [f64; 3] = q.axis();
// result is PI / 2.0
let angle: f64 = q.angle();

Other Operations

Miscelaneous operations below

// Construct identity quaternion (no rotation)
let mut q = Quaternion::<f64>::identity();

// now rotate about y axis
q = Quaternion::<f64>::qroty(0.1) * q;

// Get conjugate
let qc = q.conjugate();

// Get quaternion norm (should be 1.0 most of the time)
let n = q.norm();

// Scale quaternion
q = q * 2.0;

// Get normalized version of quaternion
let qn = q.normalized();

// Normalize quaternion in place
q.normalize();

// Get vector elements of quaternion
let v: [f64; 3] = q.vector();

// Get scalar elements of quaternion
let w: f64 = q.scalar();

Python Bindings

By enabling the python feature, the crate also has the option to compile into a python library. The library makes available a "Quaternion" class which can be used to rotate 3-element NumPy vectors (and each element of a Nx3 NumPy "matrix"). Many of the functions described above are available in python

Commit count: 18

cargo fmt