Crates.io | quack |
lib.rs | quack |
version | 0.1.0 |
source | src |
created_at | 2015-01-02 01:08:12.784415 |
updated_at | 2020-02-03 22:48:55.496898 |
description | Duck typing traits |
homepage | https://github.com/pistondevelopers/quack |
repository | https://github.com/pistondevelopers/quack.git |
max_upload_size | |
id | 683 |
size | 23,059 |
Duck typing is a method where code works when certain methods and properties are present, instead of requiring a certain type.
An duck typing abstraction is composed from the following building blocks:
Get
trait)Set
trait)Action
trait)Is is common to declare a newtype for each property and action.
For example, declare pub struct X(pub f64);
for Get<X>
and Set<X>
.
The quack!
macro can be used to implement simple get/set properties.
Get
, Set
and Action
traits are auto implemented for &RefCell<T>
and Rc<RefCell<T>>
.
This simplifies working with dynamic borrowing in a single thread.
extern crate quack;
use quack::*;
#[derive(Copy, Clone, Debug)]
pub struct Tire {pub winter: bool}
#[derive(Debug, Clone)]
pub struct Car {pub tires: [Tire; 4]}
pub struct LeftFrontTire(pub Tire);
pub struct RightFrontTire(pub Tire);
pub struct LeftBackTire(pub Tire);
pub struct RightBackTire(pub Tire);
quack!{
for Car {
get_set LeftFrontTire(self.tires[0]),
get_set RightFrontTire(self.tires[1]),
get_set LeftBackTire(self.tires[2]),
get_set RightBackTire(self.tires[3]),
}
}
pub struct ShiftToWinterTires;
impl Action<ShiftToWinterTires> for Car {
type Result = ();
fn action(&mut self, _: ShiftToWinterTires) -> () {
for i in 0..4 {self.tires[i].winter = true}
}
}
pub struct ShiftToSummerTires;
impl Action<ShiftToSummerTires> for Car {
type Result = ();
fn action(&mut self, _: ShiftToSummerTires) -> () {
for i in 0..4 {self.tires[i].winter = false}
}
}
// Implement trait on top of duck type object.
pub trait GenericCar:
GetSet<LeftFrontTire> +
GetSet<RightFrontTire> +
GetSet<LeftBackTire> +
GetSet<RightBackTire> +
Action<ShiftToSummerTires> +
Action<ShiftToWinterTires>
{
fn left_front_tire(&self) -> Tire {Get::<LeftFrontTire>::get(self).0}
fn right_front_tire(&self) -> Tire {Get::<RightFrontTire>::get(self).0}
fn left_back_tire(&self) -> Tire {Get::<LeftBackTire>::get(self).0}
fn right_back_tire(&self) -> Tire {Get::<RightBackTire>::get(self).0}
fn set_left_front_tire(&mut self, val: Tire) {self.set(LeftFrontTire(val))}
fn set_right_front_tire(&mut self, val: Tire) {self.set(RightFrontTire(val))}
fn set_left_back_tire(&mut self, val: Tire) {self.set(LeftBackTire(val))}
fn set_right_back_tire(&mut self, val: Tire) {self.set(RightBackTire(val))}
fn shift_to_winter_tires(&mut self) {self.action(ShiftToWinterTires);}
fn shift_to_summer_tires(&mut self) {self.action(ShiftToSummerTires);}
}
// Auto implement `GenericCar`.
impl<T> GenericCar for T where T:
GetSet<LeftFrontTire> +
GetSet<RightFrontTire> +
GetSet<LeftBackTire> +
GetSet<RightBackTire> +
Action<ShiftToSummerTires> +
Action<ShiftToWinterTires>
{}
fn main() {
let mut car = Car {tires: [Tire {winter: false}; 4]};
car.shift_to_winter_tires();
println!("{:?}", car);
car.set_left_front_tire(Tire {winter: false});
println!("Left front tire: {:?}", car.left_front_tire());
}