quick-compression

Crates.ioquick-compression
lib.rsquick-compression
version0.1.0
sourcesrc
created_at2022-11-26 10:55:01.281137
updated_at2022-11-26 10:55:01.281137
descriptionFast algorithm to compress lists if integers in blocks of 4. Appends 0s to blocks, if length of input is not divisable by 4.
homepage
repositoryhttps://github.com/nilsmartel/quick-compression
max_upload_size
id723201
size16,994
Nils Martel (nilsmartel)

documentation

README

Quick Compression

Compression that works on even just 4 numbers at once. Scalable to gracefully handle hundreds, thousands, as many as you need.

The algorithm was designed specifically for use cases where in-memory compression (think data-oriented-design) is desirable.

That is, it was designed for use cases where the amount of data to be compressed at a given time greatly varies, and fine tuned to behave great, even if that number happens to drop quite low.

The algorithm and implementation where fine tuned to be very quick in compression and decompression as to be useful in realtime applications.

Advantages when employing this comression in your application are expected to be

  • reduced cache misses by lowering data footprint, increasing speed
  • reduced memory footprint

Note, these claims remain to be tested

Compression Scheme

The Scheme compressed 4 numbers at once, by employing nullsupression, delta-, and offset encoding.

One byte, always the second one will be used for classical 4 wise group varint encoding. e.g. 1 byte to store the length of 4 integers, performing null supression. Also, we perform a custom deta encoding: Initially the 4 numbers will be sorted. Then the we store the byte sized offset (offset $ \in {0, 0xff, 0xffff, 0xffffff }$ ) to the first number. For the remaining numbers $n+1$ we only encode the delta to number $n$.

The scheme consist of at least $(2+4)$, but less than $(2+16)$ bytes per group of four.

Sorting Order Encoding

The sorting order can be represented as a permutation of {0, 1, 2, 3}. We need 2 bits to store the first index. We need $ \lceil log_2(3) \rceil =2 $ bits to store the second index (can be only 3 out of 4) We need 1 bit to encode the third number (only 2 options left). We don't need to encode the last postion, this information is redundant.

encoding the order uses the 5 lower bits out a byte like this: [000aabbc] where a encodes the first index and so forth.

Storing initial offset

We have 4 bits left to store our offset. That means we have 8 options for our offset. The mapping of bits to offset is as follows:

$$ 000_b \mapsto 0_x $$ $$ 001_b \mapsto ff_x $$ $$ 010_b \mapsto fff_x $$ $$ 011_b \mapsto ffff_x $$ $$ 100_b \mapsto fffff_x $$ $$ 101_b \mapsto ffffff_x $$ $$ 110_b \mapsto fffffff_x $$ $$ 111_b \mapsto ffffffff_x $$

These bits xy are stored in the same byte as the sorting order, like this: 0xyaabbc

Improvements

After performing delta encoding, the maximum length of the numbers is severly limited.

My hunch is that we never have to use 4 bytes for each number, because of the sorted delta encoding. TODO: Prove this and prove the max. amount of bytes.

The second number encoding the sorting order has lower entropy than the others.

The last number I think I can use for a mode to encode 64 bits numbers potentially.

Commit count: 18

cargo fmt