Crates.io | raylib |
lib.rs | raylib |
version | 5.0.2 |
source | src |
created_at | 2019-01-24 03:43:53.862619 |
updated_at | 2024-08-21 02:57:29.906333 |
description | Safe Rust bindings for Raylib. |
homepage | |
repository | https://github.com/raylib-rs/raylib-rs |
max_upload_size | |
id | 110352 |
size | 361,418 |
raylib-rsraylib-rs is a Rust binding for raylib 5.0. It currently targets the stable Rust toolchain, version 1.78 or higher. Please checkout the showcase directory to find usage examples! Though this binding tries to stay close to the simple C API, it makes some changes to be more idiomatic for Rust. |
std::mem::drop
is called). This is essentially RAII. This means that "Unload" functions are not exposed (and not necessary unless you obtain a Weak
resource using make_weak()).RaylibHandle
, which is for enforcing that Raylib is only initialized once, and for making sure the window is closed properly. RaylibHandle has no size and goes away at compile time. Because of mutability rules, Raylib-rs is thread safe!RaylibHandle
and RaylibThread
are obtained through raylib::init_window(...)
or through the newer init()
function which will allow you to build
up some window options before initialization (replaces set_config_flags
). RaylibThread should not be sent to any other threads, or used in a any syncronization primitives (Mutex, Arc) etc.CloseWindow
is automatically called when RaylibHandle
goes out of scope.Model::set_material
, Material::set_shader
, and MaterialMap::set_texture
methods were added since one cannot set the fields directly. Also enforces correct ownership semantics.Font::from_data
, Font::set_chars
, and Font::set_texture
methods were added to create a Font
from loaded CharInfo
data.SubText
and FormatText
are omitted, and are instead covered by Rust's string slicing and Rust's format!
macro, respectively.API | Windows | Linux | macOS | Web | Android |
---|---|---|---|---|---|
core | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :x: |
rgui | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | ❔ | :x: |
physac | :construction: | :construction: | :construction: | ❔ | :x: |
rlgl | :heavy_check_mark: | :x: | :x: | ❔ | :x: |
Requires glfw, cmake, and curl. Tips on making things work smoothly on all platforms is appreciated. Follow instructions for building raylib for your platform here
Cargo.toml
:[dependencies]
raylib = { version = "5.0" }
use raylib::prelude::*;
fn main() {
let (mut rl, thread) = raylib::init()
.size(640, 480)
.title("Hello, World")
.build();
while !rl.window_should_close() {
let mut d = rl.begin_drawing(&thread);
d.clear_background(Color::WHITE);
d.draw_text("Hello, world!", 12, 12, 20, Color::BLACK);
}
}
Image
, Texture2D
, RenderTexture2D
, Font
, Mesh
, Shader
, Material
, and Model
.Wave
, Sound
, Music
, and AudioStream
have lifetimes bound to AudioHandle
.&str
and/or return an owned String
, for the sake of safety. The exception to this is the gui draw functions which take &CStr to avoid per frame allocations. The rstr!
macro helps make this easy.LoadFontData
returns a pointer to a heap-allocated array of CharInfo
structs. In this Rust binding, said array is copied into an owned Vec<CharInfo>
, the original data is freed, and the owned Vec is returned.LoadDroppedFiles
returns a pointer to an array of strings owned by raylib. Again, for safety and also ease of use, this binding copies said array into a Vec<String>
which is returned to the caller.["opengl_33"]
, ["opengl_21"]
or ["opengl_es_20]
to the features
array in your Cargo.toml dependency definition.git clone --recurse-submodules
cargo build
libglfw3-dev wayland-devel libxkbcommon-devel wayland-protocols wayland-protocols-devel libecm-dev
features=["wayland"]
to your dependency definitioncross
The @rust-embedded project provides a handy tool called cross
that uses docker to cross-compile any cargo project to one of their many supported platforms. This tool makes it easy to cross-compile raylib-rs
for binary distribution (in cases where you are producing a pre-compiled game for example).
Cross-compiling from other platforms to Windows is the simplest. Just build your project with this command instead of the usual cargo build
:
cross build --target x86_64-pc-windows-gnu --release
It should be noted that the resulting exe will likely not run under wine
due to an issue with Raylib's audio handling.
Cross-compiling from any platform to Linux, or from Linux to Linux requires a little extra work since raylib-sys
has some system dependencies not provided by cross
. This following example assumes you are compiling for x86_64-unknown-linux-gnu
, but it can be any Linux-y triple.
Firstly, a custom build container must be defined. The following Dockerfile
is the minimum setup for compiling raylib-sys
:
FROM rustembedded/cross:x86_64-unknown-linux-gnu-0.2.1
RUN apt-get update -y
RUN apt-get install libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev -y
With the image defined, build it locally with:
docker build -t raylib_rs_env .
This will produce a local docker image called raylib_rs_env
which cross
will use instead of the default Linux image(s). To tell cross
to use this image, create a Cross.toml
file beside your Cargo.toml
, and add the following (remembering to change things to suit your setup):
[target.x86_64-unknown-linux-gnu]
image = "raylib_rs_env"
The Linux build can now be produced with:
cross build --target x86_64-unknown-linux-gnu --release
cross
does not support cross-compilation to any of Apple's operating systems as of now. Keep an eye on their repository in case this ever changes.
ease
module which contains various interpolation/easing functions ported from raylib's easings.h
, as well as a Tween
struct to assist in using these functions.raymath.h
, are impl
ed on the various Vector and Matrix types. Operator overloading is used for more intuitive design.The raylib-test crate tests the bindings by opening a window, and checking the results of various functions. It requires nightly to use.
All contributions are welcome. Chat about raylib on discord