Crates.io | raylib-wasm |
lib.rs | raylib-wasm |
version | |
source | src |
created_at | 2024-10-07 16:39:02.482622 |
updated_at | 2025-02-13 16:53:50.162455 |
description | raylib native/wasm bindings |
homepage | |
repository | https://github.com/rakivo/raylib-light |
max_upload_size | |
id | 1400258 |
Cargo.toml error: | TOML parse error at line 18, column 1 | 18 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include` |
size | 0 |
Library lets you run your raylib games in your browser and on your machine with NO CHANGES in your code.
We don't use any emscripten's and shit, only pure Rust and pure JavaScript, no dependencies (you only need to have wasm and raylib installed).
You just need to setup your project properly and start your game development!
You can see a great example of using this library here: https://github.com/rakivo/rust-raylib-hotreload-wasm-template. This is a template, so you can start a new repo. with it.
Of course not all raylib functions are supported in browser atm, but if anyone is interested in this library, you can make a pull request, so I can see if I need to continue work on this peace of Software.
First, you need to check, if the function any structs, or it should be reimplemented manually in
JS
, because it can't work properly in browser as it does natively, do that:
web_fns.rs
, add your desired function to the extern
block in the ffi
module:extern "C" {
// ...
pub fn ClearBackground(color: Color);
}
pub unsafe fn DrawRectangleRec(rec: Rectangle, color: Color) {
ffi::DrawRectangleRec(std::ptr::addr_of!(rec), std::ptr::addr_of!(color));
}
raylib.js
, find the WebAssembly.instantiateStreaming(fetch(WASM_PATH), {...
line, and implement your function in JS
there. But keep in mind:WebAssembly.instantiateStreaming(fetch(WASM_PATH), {
"env": make_environment({
// ...
DrawRectangleRec: (rec_ptr, color_ptr) => {
const buffer = wf.memory.buffer;
const [x, y, w, h] = new Float32Array(buffer, rec_ptr, 4);
const color = getColorFromMemory(buffer, color_ptr);
ctx.fillStyle = color;
ctx.fillRect(x, y, w, h);
},
})
}