Roblox Mesh Parser
Example
use rbx_mesh::{read_versioned,mesh::{VersionedMesh,SizeOfVertex2}};
let file=std::fs::File::open("torso.mesh")?;
let input=std::io::BufReader::new(file);
let versioned_mesh=read_versioned(input)?;
match versioned_mesh{
VersionedMesh::Version1(mesh)=>println!("{:?}",mesh.vertices),
VersionedMesh::Version2(mesh)=>{
match mesh.header.sizeof_vertex{
SizeOfVertex2::Full=>println!("{:?}",mesh.vertices),
SizeOfVertex2::Truncated=>println!("{:?}",mesh.vertices_truncated),
}
},
VersionedMesh::Version3(mesh)=>{
match mesh.header.sizeof_vertex{
SizeOfVertex2::Full=>println!("{:?}",mesh.vertices),
SizeOfVertex2::Truncated=>println!("{:?}",mesh.vertices_truncated),
}
},
VersionedMesh::Version4(mesh)=>println!("{:?}",mesh.vertices),
VersionedMesh::Version5(mesh)=>println!("{:?}",mesh.vertices),
}
License
Licensed under either of Apache License, Version
2.0 or MIT license at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in this crate by you, as defined in the Apache-2.0 license, shall
be dual licensed as above, without any additional terms or conditions.