Crates.io | realsense-sys |
lib.rs | realsense-sys |
version | 2.54.3 |
source | src |
created_at | 2020-01-28 05:39:53.08304 |
updated_at | 2024-02-28 16:30:26.927151 |
description | Rust abstraction layer for the RealSense SDK C library |
homepage | https://gitlab.com/tangram-vision-oss/realsense-rust |
repository | https://gitlab.com/tangram-vision-oss/realsense-rust |
max_upload_size | |
id | 202634 |
size | 280,472 |
Generate and use RealSense C library bindings as a Rust crate. This crate is used as a base layer in the more user-friendly realsense-rust crate; we recommend use of realsense-rust if possible in order to better maintain Rust memory safety.
Compatible with RealSense SDK v2.0 and up.
Default bindings are for librealsense version: 2.54.2
This crate finds and links the RealSense SDK. Though one can use the generated bindings directly, this crate is meant as a base layer for realsense-rust.
To use this crate, add this line in your Cargo.toml
.
realsense-sys = "<current version number>"
Bindgen relies on clang to generate new FFI bindings. See the OS Use Notes below for more.
Non-Linux users: The current bindings are formatted for Linux. Users on systems other than Linux
must run with the buildtime-bindgen
feature to reformat the bindings. See more notes for your
platform below.
Backwards compatibility: If you're using an older librealsense version, you may enable the
buildtime-bindgen
feature to re-generate the bindings. We make no claims of backwards
compatibility; good luck.
With all of that said: Run the following to regenerate the realsense2 SDK bindings:
cargo build --features buildtime-bindgen
You can install Clang using the following command:
sudo apt install libclang-dev clang
If the realsense2 SDK is installed, pkg-config will detect the realsense2.pc config file automatically. This will load the necessary headers and libraries.
NOTE: The current bindings are formatted for Linux. Users must run with the buildtime-bindgen
feature active to reformat the bindings for Windows platforms.
This installation process assumes that the RealSense SDK was installed through the .exe wizard
downloadable from
the librealsense asset page.
This process will install the SDK in C:/Program Files (x86)/Intel RealSense SDK 2.0
. If your
installation is in another place, modify the prefix
line in realsense2.pc to
the right path.
Install pkg-config via Chocolatey:
choco install pkgconfiglite
choco install llvm
for bindgen (if not already installed)Set the pkg-config path in Powershell to the realsense-sys directory. One can do this in two ways:
First Option: Modify pkg-config's environment variables
To do this, run
$Env:PKG_CONFIG_PATH="C:\Users\< path_to_repo >\realsense-rust\realsense-sys\"
This will help pkg-config find the realsense2.pc file located in this directory. This file tells pkg-config where to locate the headers and libraries necessary for RealSense operation. The Windows wizard does not provide this file, so we provide it ourselves.
It's a good idea to set the PKG_CONFIG_PATH
Environment Variable globally as well via the System
Properties. BUT NOTE: Environment Variables set through the Windows System Properties will not
apply until the host machine is power cycled. Yep. That's a thing.
Second Option: Add realsense2.pc to pkg-config's search directory
Run the following command...
pkg-config --variable pc_path pkg-config
...to identify the directory (or directories) that pkg-config uses to find *.pc files. Copy realsense2.pc to that directory. Boom, done.
This crate provides a bindgen mapping to the low-level C-API of librealsense2.
In that respect, it is fairly straightforward in how realsense-sys maps types from the C-API to
Rust, as nothing particularly unique is done other than running bindgen
to generate the bindings.
The sys
alias is used extensively throughout the realsense-rust crate, so you'll often see code of
the form sys::rs2_XXX
.
This library is generated by using bindgen
on a set of C headers, usually located at
/usr/include/librealsense2/rs.h
(or wherever you installed librealsense2). Inherently, this makes
most of the code in this module unsafe, since it is relying on the underlying C library to define
what the lifetimes are for every data type.
librealsense2 does not always do the best job at documenting what the lifetime of an object is.
Understand that the library is primarily a C++ library, with a C-compatible API built on top of it.
This means that while some guarantees about lifetimes can be made by some types, these guarantees
are not always explicit. By that, I mean that many quantities in the C++ library are managed via C++
shared_ptr
or unique_ptr
. However, the C API on top of this cannot expose these types, and it is
often unclear if a pointer you get in the C API is a result of calling shared_ptr::get()
or
unique_ptr::get()
under the hood. A good example of this is rs2_get_frame_sensor
, which will
give you a pointer to a sensor type from a shared_ptr
under the hood. As a result, you do not need
to manually manage this pointer and can just drop it whenever as the shared_ptr
under the hood
will delete the resource when it is no longer held. However, if you get the sensor from a sensor
list in the low-level API by calling rs2_create_sensor
then you will notice that this pointer is
allocated with new
, and if you were using this then it needs to be deleted by a call to
rs2_delete_sensor
. In both cases you get a *mut rs2_sensor
from the wrapper, but the lifetime
and ownership information is dealt with very differently. This makes the API fairly difficult to
navigate.
In general, reading through bindings.rs
in the repo will be useful in describing the documentation
that Intel provides around every function in the C-API. However, you may find that such
documentation is insufficient to understand the lifetimes since not every function documents the
proper ownership. As a result you end up needing to understand librealsense2 in C, C++, and Rust in
order to utilize the realsense-sys library safely and effectively. If you do find yourself looking
for an entry point into the librealsense2 C-API, we highly suggest starting at
this file and working your
way out via each type.
If this seems like a lot of effor to you (it truly is!), we highly suggest using the realsense-rust wrapper, which attempts to abstract over these and provide a high-level, Rust-native API that avoids unsafe code.
Apache 2.0. See LICENSE file.