renom

Crates.iorenom
lib.rsrenom
version1.2.0
sourcesrc
created_at2020-08-28 21:56:07.960266
updated_at2023-04-16 00:49:53.159338
descriptionA simple program to rename Unreal Engine projects.
homepage
repositoryhttps://github.com/UnrealisticDev/Renom
max_upload_size
id282081
size428,967
Mustafa S. Moiz (msmoiz)

documentation

https://unrealistic.dev/articles/rename-your-project-including-code

README

Renom

Renom is a simple program that allows you to rename your Unreal Engine projects. It handles both Blueprint-only and C++ projects, in accordance with the guidelines set forth here.

Screenshot

Among other things, Renom:

  • Provides workflows to rename projects, plugins, targets, and modules
  • Detects project name, targets, modules, and other metadata
  • Updates target, build, config, and source files
  • Creates backups of all affected files to prevent data loss
  • Supports consecutive renames

Usage

You can use Renom either via the binary release or by building from source.

Binary

Simply download the latest release and start the program (.exe).

Building from Source

Renom is written in Rust. To build it from source, you will first need the Rust toolchain. Don't be scared, there is copious documentation every step of the way.

Once you have Rust installed...

  1. Clone the repo
git clone https://github.com/UnrealisticDev/Renom.git
  1. Navigate into the repo
cd Renom
  1. Build and run
cargo run

Alternatively, you can use the install subcommand, which will pull and build Renom directly from crates.io. If the build is successful, you should be able to find the installed executable at C:/Users/{User}/.cargo/bin/renom.exe.

cargo install renom
Commit count: 111

cargo fmt