Crates.io | rider2emacs |
lib.rs | rider2emacs |
version | 0.1.1 |
source | src |
created_at | 2022-07-31 23:56:24.102322 |
updated_at | 2022-08-01 01:23:40.984065 |
description | Translates JetBrains Rider invocations to emacsclient invocations (for Unity) |
homepage | https://github.com/elizagamedev/rider2emacs/ |
repository | https://github.com/elizagamedev/rider2emacs/ |
max_upload_size | |
id | 636424 |
size | 9,979 |
rider2emacs is a command-line utility which translates JetBrains Rider invocations to emacsclient invocations.
The Unity game engine editor only officially supports four IDEs/editors: MonoDevelop, Visual Studio, Visual Studio Code, and JetBrains Rider. If and only if the Unity editor is configured to open source files in one of these editors will it generate sln and csproj files for your code. If you want to use any other editor, including the best text editor, Emacs, with the OmniSharp LSP, you must convince Unity that you're using one of the four editors listed above.
It gets worse: support for each of the above editors each generate project/solution files completely differently from one another, and the ability for OnniSharp to correctly interpret these project and solution files varies just as much. The best of the bunch seems to be the Rider project generation.
Making this a shell script would more or less make this impossible for Windows
users. My first shot at this was done in C for portability reasons and to reduce
the dependency tree. However, the amount of *printf*
calls, string
manipulation, and platform-specific code required for what is on paper a very
simple shim made me uncomfortable. Unfortunately, this means that installation
of unity.el is slightly more complex
than I would have liked.
Now that I have justified why this tool even needs to exist in the first place, here's how to use it.
Install rider2emacs via:
cargo intall rider2emacs
In Unity, navigate to Edit->Preferences...
, select the External Tools
tab in
the left-side pane, and select Browse...
in the drop-down menu for External Script Editor
.
Navigate to the rider2emacs
binary. It will have been installed in
$CARGO_INSTALL_ROOT/bin
, which by default is $HOME/.cargo/bin
. See the
documentation on cargo install
for more
details.
Since the file starts with rider
, Unity will be tricked into thinking that
it's actually JetBrains Rider. Congratulations! Any source files you open via
Unity should now open in Emacs via emacsclient
. Ensure you have the Emacs
daemon running. See "(emacs)Emacs Server", accessible in the Emacs manual via
{C-h r}
under "Advanced Features".
emacsclient
(or emacsclientw.exe
on Windows) must be in your $PATH
for
rider2emacs
to correctly invoke it. On non-Windows platforms, emacsclient
is
invoked via /bin/sh
so that environment variables set in your .profile
and
similar are taken into account. This is important on macOS, which does not
provide a robust way to set $PATH
for a GUI session, unlike Linux/FreeBSD.