rnssp

Crates.iornssp
lib.rsrnssp
version0.1.0
created_at2025-12-30 17:25:07.300184+00
updated_at2025-12-30 17:25:07.300184+00
descriptionLibrary for predicting runs in Rabbit & Steel from seeds and other parameters
homepage
repositoryhttps://github.com/babit56/rns-seed-predictor
max_upload_size
id2013058
size43,543
Babit (babit56)

documentation

README

Rabbit & Steel Seed Predictor

Predict items, shops, fights, etc. from a seed in hit game Rabbit & Steel.

Missing docs, tests, error checking. Probably won't be added unless it's wanted or I'm bored

Usage

let run = rnssp::Run::new(
  1585, // Seed
  4, // Players
  true, // is Hard/Lunar
  rnssp::Unlocks::with_all(), // What sets are unlocked
);

run.predict_seed();

// Output run data
println!(run.get_csv_line());
let first_area = rnssp::names::get_area_name(run.area_list[0]);
println!("First area: {}", first_area);

You can also use other unlocks, e.g. Unlocks::with_none() or Unlock::from_bitstring(). Bitflags correspond to the the order that they appear on the wiki, i.e. the least significant bit is darkbite etc.

Commit count: 0

cargo fmt