rocketsim_rs

Crates.iorocketsim_rs
lib.rsrocketsim_rs
version0.33.3
sourcesrc
created_at2023-02-11 16:17:51.412379
updated_at2024-11-01 15:17:11.781027
descriptionRust bindings for the RocketSim project
homepage
repositoryhttps://github.com/VirxEC/rocketsim-rs
max_upload_size
id782598
size2,516,084
Eric Veilleux (VirxEC)

documentation

README

image

Build and test

Rust bindings for the RocketSim project

Basic usage

use rocketsim_rs::{
    math::Vec3,
    sim::{Arena, CarConfig, CarControls, Team},
};
use std::time::Instant;

// Load in the Rocket League assets from the collision_meshes folder in the current directory
rocketsim_rs::init(None, true);

// Create a new arena with gamemode soccar and a tick rate of 120
let mut arena = Arena::default_standard();
println!("Arena tick rate: {}", arena.get_tick_rate());

let car_id = arena.pin_mut().add_car(Team::Blue, CarConfig::octane());

println!("Car id: {car_id}");

{
    // custom initial car state
    let mut car_state = arena.pin_mut().get_car(car_id);

    car_state.pos = Vec3::new(5., 0., 50.);
    car_state.vel = Vec3::new(500., 800., 0.);
    car_state.boost = 100.;

    println!("Created custom car state");

    // Make the car boost
    arena
        .pin_mut()
        .set_car_controls(
            car_id,
            CarControls {
                boost: true,
                ..Default::default()
            },
        )
        .unwrap();

    // If car_id can't be found in arena than this will return Err
    arena.pin_mut().set_car(car_id, car_state).unwrap();

    println!("Set car ({car_id}) state");
}

{
    let mut ball_state = arena.pin_mut().get_ball();

    ball_state.pos.z = 1050.;
    ball_state.vel = Vec3::new(0., 0., 250.);

    arena.pin_mut().set_ball(ball_state);

    println!("Set ball state");
}

let ticks = 1800;
let curr_time = Instant::now();

arena.pin_mut().step(ticks);

println!("Simulated {}s in {}ms", ticks as f32 / 120., curr_time.elapsed().as_millis());

{
    // get the car state again
    let car_state = arena.pin_mut().get_car(car_id);

    println!("Got new car state");

    // You can debug the whole of the state
    // but it takes up a lot of space in stdout
    // dbg!(&car_state);

    println!("New car location: {}", car_state.pos);
    println!("New car boost: {}", car_state.boost);
}

// Cast the ball state position to a glam Vec3A
#[cfg(feature = "glam")]
println!("New ball location: {}", arena.pin_mut().get_ball().pos.to_glam());

#[cfg(not(feature = "glam"))]
println!("New ball location: {}", arena.pin_mut().get_ball().pos);

Benchmarks

Numbers are from a system running Ubuntu 23.10 with a Ryzen 9 5900X and 3600MHz CL18 RAM.

Numbers will vary depending on your system. Only default features are enabled.

  • real_bench:

    Running on 24 threads
    Simulated 11.11 hours in 7.003 seconds
    FPS: 685459
    
  • cpu_bench:

    Running on 24 threads
    Simulated 55.56 hours in 0.907 seconds
    FPS: 26474106
    
  • thread_bench (1 thread):

    Simulated 2.31 hours in 12.307 seconds
    FPS: 81253.64
    
Commit count: 237

cargo fmt