Crates.io | rs_poker |
lib.rs | rs_poker |
version | 4.1.0 |
created_at | 2017-04-06 06:50:33.506614+00 |
updated_at | 2025-08-28 17:50:46.035501+00 |
description | A library to help with any Rust code dealing with poker. This includes card values, suits, hands, hand ranks, 5 card hand strength calculation, 7 card hand strength calulcation, and monte carlo game simulation helpers. |
homepage | https://docs.rs/rs_poker |
repository | https://github.com/elliottneilclark/rs-poker |
max_upload_size | |
id | 9772 |
size | 826,951 |
RS Poker is a rust library aimed to be a good starting place for many poker rust codes. Correctness and performance are the two primary goals.
The Core module contains code not specific to different types of poker games. It contains:
The poker hand (5 cards) evaluation will rank a hand in ~20 nanoseconds per hand. That means that 50 Million hands per second can be ranked per CPU core. The seven-card hand evaluation will rank a hand in < 25 ns.
The hand evaluation is accurate. rs-poker
does not rely on just a single
kicker. This accuracy allows for breaking ties on hands that are closer.
The holdem module contains code that is specific to holdem. It currently contains:
Arena is a feature that allows the creating of agents that play a simulated Texas Holdem poker game. These autonomous agent vs agent games are ideal for determining the strength of automated strategies. Additionally, agent vs agent arenas are a good way of quickly playing lots of GTO poker.
Do you think you can create a better poker agent? The Arena module is a good place to start. The Arena module contains:
CFRAgent
is an agent that uses the Counterfactual Regret Minimization
algorithm to choose the best action. The agent is a good starting point for
creating a strong poker agent.
To implement your own strategy you will need to build a new ActionGenerator
.
The ActionGenerator
is responsible for generating all possible actions for a
given game state. The CFRAgent
will then explore possible results of trying
the actions suggested by ActionGenerator
. The Agent will choose the action it
would most regret not taking.
The code is well-tested and benchmarked. If you find something that looks like a bug, please submit a PR with an updated test code.
5 Card + Hand iteration is used with fuzzing to validate the seven-card hand evaluation.
Fuzzing is used to validate game simulation via replay generation.
Multi-agent simulations are used to validate correctness and performance.