rsactor

Crates.iorsactor
lib.rsrsactor
version0.10.0
created_at2025-05-13 13:29:09.571595+00
updated_at2025-09-25 12:39:23.902122+00
descriptionA Simple and Efficient In-Process Actor Model Implementation for Rust.
homepagehttps://github.com/hiking90/rsactor
repositoryhttps://github.com/hiking90/rsactor
max_upload_size
id1671921
size1,862,540
Jeff Kim (hiking90)

documentation

README

rsActor

CI Crates.io Docs.rs Rust Version

A Simple and Efficient In-Process Actor Model Implementation for Rust.

rsActor is a lightweight, Tokio-based actor framework in Rust focused on providing a simple and efficient actor model for local, in-process systems. It emphasizes clean message-passing semantics and straightforward actor lifecycle management while maintaining high performance for Rust applications.

Note: This project is actively evolving. While core APIs are stable, some features may be refined in future releases.

Core Features

  • Minimalist Actor System: Focuses on core actor model primitives.
  • Actor Derive Macro: #[derive(Actor)] for simple actors that don't need complex initialization.
  • Message Passing:
    • ask/ask_with_timeout: Send a message and asynchronously await a reply.
    • tell/tell_with_timeout: Send a message without waiting for a reply.
    • ask_blocking/tell_blocking: Blocking versions for tokio::task::spawn_blocking contexts.
  • Straightforward Actor Lifecycle: Provides on_start, on_run, and on_stop hooks for managing actor behavior:
    • on_start: async fn on_start(args: Self::Args, actor_ref: &ActorRef<Self>) -> Result<Self, Self::Error> - Initializes the actor's state. This method is required.
    • on_run: async fn on_run(&mut self, actor_ref: &ActorWeak<Self>) -> Result<(), Self::Error> - Contains the actor's main execution logic, which runs concurrently with message handling. This method is optional and has a default implementation.
    • on_stop: async fn on_stop(&mut self, actor_ref: &ActorWeak<Self>, killed: bool) -> Result<(), Self::Error> - Performs cleanup before the actor terminates. The killed flag indicates whether the termination was graceful (false) or immediate (true). This method is optional and has a default implementation.
  • Graceful & Immediate Termination: Actors can be stopped gracefully or killed.
  • ActorResult: Enum representing the outcome of an actor's lifecycle (e.g., completed, failed).
  • Macro-Assisted Message Handling:
    • #[message_handlers] attribute macro with #[handler] method attributes for automatic message handling
  • Tokio-Native: Built for the tokio asynchronous runtime.
  • Strong Type Safety: Provides compile-time (ActorRef<T>) type safety, ensuring message handling consistency and preventing type-related runtime errors.
  • Only Send Trait Required: Actor structs only need to implement the Send trait (not Sync), enabling the use of interior mutability types like std::cell::Cell for internal state management without synchronization overhead. The Actor trait and MessageHandler trait (via #[message_handlers] macro) are also required, but they don't add any additional constraints on the actor's fields.
  • Optional Tracing Support: Built-in support for detailed observability using the tracing crate. When enabled via the tracing feature flag, provides comprehensive logging of actor lifecycle events, message handling, and performance metrics.

Getting Started

1. Add Dependency

[dependencies]
rsactor = "0.9" # Check crates.io for the latest version

# Optional: Enable tracing support for detailed observability
# rsactor = { version = "0.9", features = ["tracing"] }

For using the derive macros, you'll also need the message_handlers attribute macro which is included by default.

2. Message Handling with #[message_handlers]

rsActor uses the #[message_handlers] attribute macro combined with #[handler] method attributes for message handling. This is required for all actors and offers several advantages:

  • Selective Processing: Only methods marked with #[handler] are treated as message handlers.
  • Clean Separation: Regular methods can coexist with message handlers within the same impl block.
  • Automatic Generation: The macro automatically generates the necessary Message trait implementations and handler registrations.
  • Type Safety: Message handler signatures are verified at compile time.
  • Reduced Boilerplate: Eliminates the need to manually implement Message traits.

3. Choose Your Actor Creation Approach

Option A: Simple Actor with #[derive(Actor)]

For simple actors that don't need complex initialization logic, use the #[derive(Actor)] macro:

use rsactor::{Actor, ActorRef, message_handlers, spawn};

// 1. Define message types
struct Increment;
struct GetCount;

// 2. Define your actor struct and derive Actor
#[derive(Actor)]
struct CounterActor {
    count: u32,
}

// 3. Use the #[message_handlers] macro with #[handler] attributes to automatically generate Message trait implementations
#[message_handlers]
impl CounterActor {
    #[handler]
    async fn handle_increment(&mut self, _msg: Increment, _: &ActorRef<Self>) -> () {
        self.count += 1;
    }

    #[handler]
    async fn handle_get_count(&mut self, _msg: GetCount, _: &ActorRef<Self>) -> u32 {
        self.count
    }
}

// 4. Usage
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
    let actor = CounterActor { count: 0 };
    let (actor_ref, _join_handle) = spawn::<CounterActor>(actor);

    actor_ref.tell(Increment).await?;
    let count = actor_ref.ask(GetCount).await?;
    println!("Count: {}", count); // Prints: Count: 1

    actor_ref.stop().await?;
    Ok(())
}

Option B: Custom Actor Implementation with Manual Initialization

For actors that need custom initialization logic, implement the Actor trait manually:

use rsactor::{Actor, ActorRef, message_handlers, spawn};
use anyhow::Result;
use log::info;

// Define actor struct
#[derive(Debug)] // Added Debug for printing the actor in ActorResult
struct CounterActor {
    count: u32,
}

// Implement Actor trait
impl Actor for CounterActor {
    type Args = u32; // Define an args type for actor creation
    type Error = anyhow::Error;

    // on_start is required and must be implemented.
    // on_run and on_stop are optional and have default implementations.
    async fn on_start(initial_count: Self::Args, actor_ref: &ActorRef<Self>) -> Result<Self, Self::Error> {
        info!("CounterActor (id: {}) started. Initial count: {}", actor_ref.identity(), initial_count);
        Ok(CounterActor {
            count: initial_count,
        })
    }
}

// Define message types
struct IncrementMsg(u32);

// Use message_handlers macro for message handling
#[message_handlers]
impl CounterActor {
    #[handler]
    async fn handle_increment(&mut self, msg: IncrementMsg, _actor_ref: &ActorRef<Self>) -> u32 {
        self.count += msg.0;
        self.count
    }
}

#[tokio::main]
async fn main() -> Result<()> {
    env_logger::init(); // Initialize logger

    info!("Creating CounterActor");

    let (actor_ref, join_handle) = spawn::<CounterActor>(0u32); // Pass initial count as Args
    info!("CounterActor spawned with ID: {}", actor_ref.identity());

    let new_count: u32 = actor_ref.ask(IncrementMsg(5)).await?;
    info!("Incremented count: {}", new_count);

    actor_ref.stop().await?;
    info!("Stop signal sent to CounterActor (ID: {})", actor_ref.identity());

    let actor_result = join_handle.await?;
    info!(
        "CounterActor (ID: {}) task completed. Result: {:?}",
        actor_ref.identity(),
        actor_result
    );

    Ok(())
}

Examples

rsActor comes with several examples that demonstrate various features and use cases:

Run any example with:

cargo run --example <example_name>

All examples support tracing when enabled with the tracing feature:

RUST_LOG=debug cargo run --example <example_name> --features tracing

Optional Features

Tracing Support

rsActor provides optional tracing support for comprehensive observability into actor behavior. When enabled, the framework emits structured trace events for:

  • Actor lifecycle events (start, stop, termination scenarios)
  • Message sending and handling with timing information
  • Reply processing and error handling
  • Performance metrics (message processing duration)

To enable tracing support, add the tracing feature to your dependencies:

[dependencies]
rsactor = { version = "0.9", features = ["tracing"] }
tracing = "0.1"
tracing-subscriber = "0.3"

All examples include tracing support with feature detection. Here's the pattern used:

#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Initialize tracing if the feature is enabled
    #[cfg(feature = "tracing")]
    {
        tracing_subscriber::fmt()
            .with_max_level(tracing::Level::DEBUG)
            .with_target(false)
            .init();
        println!("🚀 Demo: Tracing is ENABLED");
    }

    #[cfg(not(feature = "tracing"))]
    {
        env_logger::init();
        println!("📝 Demo: Tracing is DISABLED");
    }

    // Your actor code here...
    Ok(())
}

Run any example with tracing enabled:

RUST_LOG=debug cargo run --example basic --features tracing

Further Information

For more detailed questions and answers, please see the FAQ.

License

This project is licensed under the Apache License 2.0. See the LICENSE-APACHE file for details.

Commit count: 195

cargo fmt