| Crates.io | rstm-core |
| lib.rs | rstm-core |
| version | 0.1.0 |
| created_at | 2024-07-29 15:31:07.578888+00 |
| updated_at | 2025-09-05 23:56:47.791775+00 |
| description | this crate implements the core modules of the rstm sdk |
| homepage | https://github.com/FL03/rstm/wiki |
| repository | https://github.com/FL03/rstm.git |
| max_upload_size | |
| id | 1318978 |
| size | 90,610 |
The library is currently in the early stages of development and is still settling in on a feel for the api.
Welcome to rstm! This crate provides a simple and easy-to-use interface for creating and executing Turing machines. The crate is designed to be flexible and extensible, allowing developers to create and execute a wide range of Turing machines. Furthermore, the crate focuses on efficiency and leverages feature-gating to reduce overhead.
pub struct Rule<Q, S> {
pub head: Head<Q, S>,
pub tail: Tail<Q, S>,
}
where Head and Tail are defined as follows:
pub struct Head<Q, S> {
pub state: Q,
pub symbol: S,
}
pub struct Tail<Q, S> {
pub direction: Direction,
pub next_state: Q,
pub write_symbol: S,
}
Enabling the serde feature will allow for serialization and deserialization of the Rule and other implementations within the crate. That being said, the serialization of the Rule macro is notable for the fact that it flattens both the head and tail fields, resulting in a more compact representation. Moreover, to facilitate interactions with javascript environments, the [#serde(rename_all = "camelCase")] attribute is applied wherever applicable.
rule!, rules!, and other rule-based macrosResearchers have simplified the definition of a Turing machine, boiling it down into a dynamical system defined by a set of states, symbols, and rules. The rules define the behavior of the machine, dictating how it transitions from one state to another based on the current symbol being read. More specifically, the transition function $\delta$ where:
$$ \delta: Q\times{A}\rightarrow{Q}\times{A}\times{\lbrace\pm{1},0\rbrace} $$
as defined within the paper On the Topological Dynamics of Turing Machines by Petr Kůrka. Therefore, we any rule-based procedural macros within the scope of rstm follow the following syntax:
(state, symbol) -> Direction(next_state, next_symbol)
Note: the macros are hygenic, in the fact that they do not require the user to import any variants, traits, or other types into scope.
For more examples visit the examples directory.
rule! macroThe following example demonstrates the use of the rule! macro to define a single rule:
// define the ruleset for the machine
rstm::rule! {
(0, 0) -> Right(1, 0);
}
rules! macroThe following example demonstrates the use of the rules! macro to define a set of rules:
rstm::rules! {
(0, 0) -> Right(1, 0);
(0, 1) -> Stay(-1, 1);
(1, 0) -> Left(0, 1);
(1, 1) -> Right(-1, 0);
(-1, 0) -> Right(0, 0);
(-1, 1) -> Right(1, 1);
}
program! macroThe following example demonstrates the use of the program! macro to define a set of rules for a three-state, two-symbol Turing machine.
// define the ruleset for the machine
rstm::program! {
#[default_state(0)]
rules: {
(0, 0) -> Right(1, 0);
(0, 1) -> Stay(-1, 1);
(1, 0) -> Left(0, 1);
(1, 1) -> Right(-1, 0);
(-1, 0) -> Right(0, 0);
(-1, 1) -> Right(1, 1);
};
}
TMH implementation extern crate rstm;
use rstm::actors::TMH;
use rstm::rules::Program;
fn main() -> rstm::Result<()> {
// initialize the logger
tracing_subscriber::fmt()
.with_max_level(tracing::Level::TRACE)
.with_target(false)
.with_timer(tracing_subscriber::fmt::time::uptime())
.init();
tracing::info!("Welcome to rstm!");
// define some input for the machine
let input = [0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0];
// initialize the state of the machine
let initial_state: isize = 0;
// define the ruleset for the machine
let program: Program<isize, usize> = rstm::program! {
#[default_state(initial_state)]
rules: {
(0, 0) -> Right(1, 0);
(0, 1) -> Left(-1, 1);
(1, 0) -> Right(0, 1);
(1, 1) -> Right(-1, 0);
(-1, 0) -> Left(<isize>::MAX, 0);
(-1, 1) -> Left(1, 1);
};
};
// create a new instance of the machine
let tm = TMH::new(initial_state, input.to_vec());
// execute the program
dbg!(tm).execute(program).run()?;
Ok(())
}
For a more detailed guide on getting started, please refer to the QUICKSTART.md file.
To build the project from source, start by cloning the repository:
git clone https://github.com/FL03/rstm.git
before switching into the project directory:
cd rstm
and building the project targeting the desired feature set:
cargo build --workspace --features default
cargo run -f F --example {actor}
To add rstm to your Rust project, include it in your Cargo.toml file:
[dependencies.rstm]
version = "0.0.x"
features = [
"default",
]
Contributions are welcome! For more information visit the CONTRIBUTING.md file.