rugby

Crates.iorugby
lib.rsrugby
version
sourcesrc
created_at2025-02-02 02:00:01.071134
updated_at2025-02-02 02:00:01.071134
descriptionCycle-accurate Game Boy emulation
homepage
repositoryhttps://github.com/kaplanz/rugby
max_upload_size
id1539165
Cargo.toml error:TOML parse error at line 18, column 1 | 18 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include`
size0
Zakhary Kaplan (kaplanz)

documentation

README

rugby

A delayed game is eventually good, but a rushed game is forever bad. Shigeru Miyamoto


A cycle accurate emulator of the original 1989 Nintendo Game Boy.

Goal

This project aims to provide high-accuracy emulation of all major components in the SM83-based Nintendo Game Boy family of consoles. Each component is modular, enabling them to be easily substituted for one another. In turn, this leads to emulator instances supporting multiple implementations of core components with different accuracy/performance margins.

Development

While the first official release is not yet ready, it will be soon! In the meantime, please follow active development at the project's repository (link in the sidebar). For more detailed updates, check out the repository.

Commit count: 756

cargo fmt