rulox

Crates.iorulox
lib.rsrulox
version0.9.0
sourcesrc
created_at2023-02-14 14:35:40.255695
updated_at2023-11-28 21:05:29.848417
descriptionA lightweight scripting language embedded in Rust.
homepage
repositoryhttps://github.com/Spartan2909/rulox
max_upload_size
id784940
size16,188
(Spartan2909)

documentation

https://docs.rs/rulox/latest

README

rulox

crates.io github docs.rs

rulox is a lightweight scripting language embedded in Rust. It is based on the Lox language from Crafting Interpreters.

Basic use

Add use rulox::prelude::* at the top level of each module you want to use rulox in, then invoke the lox macro with your Lox code. Note that due to technical limitations, the lox macro can currently only be used in functions that return Result<_, LoxError>.

Examples

use rulox::prelude::*;
use rulox::LoxError;

fn main() -> Result<(), LoxError> {
    lox! {
        var a = 5;

        print a + 2;
    }

    let b: f64 = a.get()?.try_into().unwrap();

    println!("{}", b);

    Ok(())
}
lox! {
    for (var i = 5; i > 0; i = i - 1) print i;
}
lox! {
   fun hello(name) {
        print "Hello " + name + "! :)";
   }

    fun add_one(num) {
        return num + 1;
    }
}

hello.get()?.call([LoxValue::from("Alice")].into());

assert_eq!(add_one.get()?.call([LoxValue::from(3)].into())?, 4);
lox! {
    var people = ["Bob", "Alice", "John"];

    for (person in people) {
        print "Hello " + person + "!";
    }
}
lox! {
    class Person {
        init(name) {
            this.name = name;
        }

        say_hello() {
            print "Hello, my name is " + this.name + "!";
        }
    }

    var jane = Person("Jane");
    jane.say_hello();
}
lox! {
    class Person {
        init(name) {
            this.name = name;
        }

        say_hello() {
            print "Hello, my name is " + this.name + "!";
        }
    }

    class Telepath > Person {
        init(name, power) {
            super(name);
            this.power = power;
        }

        lift(weight) {
            if (this.power < weight) {
                print "It's too heavy!";
            } else if (this.power == weight) {
                print "I can't keep this up for long!";
            } else {
                print "This is child's play.";
            }
        }
    }

    var bob = Person("Bob");
    bob.say_hello();

    print "";

    var alice = Telepath("Alice", 4);
    alice.say_hello();
    alice.lift(1.5);
    alice.lift(4);
    alice.lift(10);
}
lox! {
    var except_ran = false;
    var else_ran = false;
    var finally_ran = false;
    try {
        print "try";
        throw 1;
    } except {
        print "except";
        except_ran = true;
    } else {
        print "else";
        else_ran = true;
    } finally {
        print "finally";
        finally_ran = true;
    }
}

Features

  • Variable declarations
  • Print statements
  • Control flow statements
  • Loops
  • for ... in ... loops
  • Indefinite loops and break
  • Functions as first-class objects
  • Object orientation
  • Closures
  • Error handling
  • Async/await
  • Hashmaps

Possible future features

  • Macros
Commit count: 179

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