Crates.io | run_shell |
lib.rs | run_shell |
version | 0.1.13 |
source | src |
created_at | 2022-05-13 03:53:08.703828 |
updated_at | 2022-08-17 09:33:56.493885 |
description | shell script written in rust |
homepage | |
repository | https://gitlab.com/andrew_ryan/run_shell |
max_upload_size | |
id | 585630 |
size | 51,734 |
run_shell is a helper library for std::process::Command to write shell script like tasks in rust. The library only works with unix-like operation systems.
extern crate run_shell;
use run_shell::*;
// Run command by cmd! macro
cmd!("echo Hello rust run_shell!").run().unwrap();
// Contain white space or non-alphabetical characters
cmd!("echo \"%$#\"").run().unwrap();
// Pass an argument
let name = "run_shell";
cmd!("echo Hello rust {}!", name).run().unwrap();
// Extract environment variable
cmd!("echo HOME is $HOME").run().unwrap();
The return value of ShellCommand#run()
is ShellResult
which is Ok(_)
only
when the command successfully runs and its execution code is 0, so you can use
?
operator to check if the command successfully exits or not.
extern crate run_shell;
use run_shell::*;
fn shell_function() -> ShellResult {
cmd!("echo Command A").run()?;
cmd!("echo Command B").run()?;
run_shell::ok()
}
ShellCommand has a shorthand to obtain stdout as UTF8 string.
extern crate run_shell;
use run_shell::*;
assert_eq!(cmd!("echo OK").stdout_utf8().unwrap(), "OK\n");
ShellCommand has spawn()
method which runs the command asynchronously and
returns ShellChild
.
extern crate run_shell;
use run_shell::*;
extern crate libc;
// Wait
let child = cmd!("sleep 2").spawn().unwrap();
child.wait().unwrap();
// Signal
let child = cmd!("sleep 2").spawn().unwrap();
let result = child.wait();
assert!(result.status().is_ok(), "Still able to obtain status");
If you would like to run a sequence of commands asynchronously, shell::spawn
creates a thread as well as std::thread::spawn
but it returns ShellHandle
wrapping std::thread::JoinHandle
.
ShellHandle#signal()
is used to send a signal to processes running on the
thread. It also stops launching a new process by ShellComamnd::run()
on that
thread.
extern crate run_shell;
use run_shell::*;
extern crate libc;
let handle = run_shell::spawn(|| -> ShellResult {
cmd!("sleep 3").run()
});
let result = handle.join().unwrap();
assert!(result.status().is_ok(), "Still able to obtain status");
trap_signal_and_wait_children()
starts watching SIGINT and SIGTERM, and waits
all child processes before exiting the process when receiving these signals. The
function needs to be called before launching any new thread.
extern crate run_shell;
use run_shell::*;
run_shell::trap_signal_and_wait_children().unwrap();
ShellComamnd
wraps std::process::Command
and ShellChild
wraps
std::process::Child
. Both underlaying objects are accessible via public
fields.
extern crate run_shell;
use run_shell::*;
use std::process::Stdio;
use std::io::Read;
// Access std::process::Command.
let mut shell_command = cmd!("echo OK");
{
let command = &mut shell_command.command;
command.stdout(Stdio::piped());
}
// Access std::process::Child.
let shell_child = shell_command.spawn().unwrap();
{
let mut lock = shell_child.0.write().unwrap();
let child = &mut lock.as_mut().unwrap().child;
let mut str = String::new();
child
.stdout
.as_mut()
.unwrap()
.read_to_string(&mut str)
.unwrap();
}
shell_child.wait().unwrap();