rust-embed-for-web

Crates.iorust-embed-for-web
lib.rsrust-embed-for-web
version11.2.1
sourcesrc
created_at2022-10-09 19:18:56.864349
updated_at2024-05-17 05:24:17.314446
descriptionRust Macro which embeds files into your executable. A fork of `rust-embed` with a focus on usage on web servers.
homepage
repositoryhttps://github.com/SeriousBug/rust-embed-for-web
max_upload_size
id684149
size963,381
Kaan Barmore-Genç (SeriousBug)

documentation

https://docs.rs/rust-embed-for-web

README

Rust Embed for Web

All Contributors

Crates.io Test coverage report lint checks MIT license

Rust Macro which embeds files into your executable. A fork of rust-embed with a focus on usage in web servers.

Differences from rust-embed

This crate opts to make some choices that may increase the size of your executable in exchange for better performance at runtime. In particular:

  • Contents of the file may be stored multiple times, both compressed and uncompressed. This makes it possible to serve files from a server, depending on whether the client accepts compression or not, without having to compress or decompress anything at runtime.
    • If the compression makes little difference, for example a jpeg file won't compress much further if at all, then the compressed version is not included.
    • You can also disable this behavior by adding an attribute #[gzip = false] and #[br = false] When disabled, the compressed files won't be included for that embed.
  • Some metadata that is useful for web headers like ETag and Last-Modified are computed ahead of time and embedded into the executable. This makes it possible to use these in a web server without any computation at runtime.
  • File hashes are encoded with base85 instead of hex, which is slightly more compact. When used as ETag values for files in requests, this slightly reduces the amount of data that has to be transferred.
  • The file data (in release builds) is returned as a &'static reference. This makes is easy to use the file data in a server response without creating copies or reference counting.
    • In debug builds, the files are read dynamically when the embed is accessed. This means you don't have to recompile to see changes to embedded files when debugging.

Installation

[dependencies]
rust-embed-for-web="11.1.4"

Usage

To use this macro, add an empty struct, then add the derive. Then, you specify the folder to use.

use rust_embed_for_web::{EmbedableFile, RustEmbed};

#[derive(RustEmbed)]
#[folder = "examples/public/"]
struct Asset;

fn main() {
  let index = Asset::get("index.html").unwrap().data();
  let contents = std::str::from_utf8(index.as_ref()).unwrap();
  println!("Index file: {}", contents);
}

The path for the folder is resolved relative to where Cargo.toml is.

Disabling compression

You can add #[gzip = false] and/or #[br = false] attributes to your embed to disable gzip and brotli compression for the files in that embed. rust-embed-for-web will only include compressed files where the compression actually makes files smaller so files that won't compress well like images or archives already don't include their compressed versions. However you can

Features

Both of the following features are enabled by default.

interpolate-folder-path

Allow environment variables and ~s to be used in the folder path. Example:

#[derive(RustEmbed)]
#[folder = "~/${PROJECT_NAME}/assets"]
struct Asset;

~ will expand into your home folder, and ${PROJECT_NAME} will expand into the value of the PROJECT_NAME environment variable.

include-exclude

You can filter which files are embedded by adding one or more #[include = "*.txt"] and #[exclude = "*.jpg"] attributes. Matching is done on relative file paths --the paths you use for the .get call-- via globset. Excludes are processed first, then includes are applied to grant exceptions.

⚠️ This is different from the original rust-embed crate, so double check your include and exclude attributes to make sure the files are correct.

For example, if you wanted to exclude all .svg files except for one named logo.svg, you could do:

#[derive(RustEmbed)]
#[exclude = "*.svg"]
#[include = "logo.svg"]
#[folder = "assets/"]
struct Assets;

prefix

You can specify a prefix, which will be added to the path of the files. For example:

#[derive(RustEmbed)]
#[folder = "public/"]
#[prefix = "static/"]
struct Asset;


fn main() {
  // Say you had a file named "image.png" in a folder named "public".
  // You'll get the asset when requesting it with the prefix.
  let correct = Asset::get("static/image.png");
  // You'll get None, because you didn't specify the prefix
  let wrong = Asset::get("image.png");
}

Contributors

Hengfei Yang
Hengfei Yang

πŸ’»
peroxid
peroxid

πŸ›
Nicolas Guiard
Nicolas Guiard

πŸ’» πŸ›
Commit count: 433

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