| Crates.io | rust-fsm-dsl |
| lib.rs | rust-fsm-dsl |
| version | 0.8.0 |
| created_at | 2019-05-22 11:55:14.897239+00 |
| updated_at | 2025-07-21 09:41:25.347728+00 |
| description | Macros for rust-fsm DSL |
| homepage | https://github.com/eugene-babichenko/rust-fsm |
| repository | https://github.com/eugene-babichenko/rust-fsm |
| max_upload_size | |
| id | 136060 |
| size | 22,459 |
The rust-fsm crate provides a simple and universal framework for building
state machines in Rust with minimum effort.
The essential part of this crate is the
StateMachineImpl trait. This trait allows a
developer to provide a strict state machine definition, e.g. specify its:
Note that on the implementation level such abstraction allows build any type of state machines:
std - implement features that require the std environment. See below.dsl - re-export rust-fsm-dsl from rust-fsm. Recommended to leave this on
for the best development experience.diagram - generate Mermaid state diagrams in the doc strings. See below.no_std environmentsThis library has the feature named std which is enabled by default. You may
want to import this library as
rust-fsm = { version = "0.8", default-features = false, features = ["dsl"] }
to use it in a no_std environment. This only affects error types (the Error
trait is only available in std).
The DSL implementation re-export is gated by the feature named dsl which is
also enabled by default.
Initially this library was designed to build an easy to use DSL for defining
state machines on top of it. Using the DSL will require to connect an additional
crate rust-fsm-dsl (this is due to limitation of the procedural macros
system).
The DSL is parsed by the state_machine macro. Here is a little example.
use rust_fsm::*;
state_machine! {
#[derive(Debug)]
#[repr(C)]
/// A Circuit Breaker state machine.
circuit_breaker(Closed)
Closed(Unsuccessful) => Open [SetupTimer],
Open(TimerTriggered) => HalfOpen,
HalfOpen => {
Successful => Closed,
Unsuccessful => Open [SetupTimer]
}
}
This code sample:
circuit_breaker;Debug trait for it. All attributes you use here (like
#[repr(C)]) will be applied to all types generated by this macro. If you
want to apply attributes or a docstring to the mod generated by this macro,
just put it before the macro invocation.Closed;Successful input
when in the HalfOpen state, the machine must move to the Closed state;Unsuccessful in the Closed
state, the machine must output SetupTimer.This state machine can be used as follows:
// Initialize the state machine. The state is `Closed` now.
let mut machine = circuit_breaker::StateMachine::new();
// Consume the `Successful` input. No state transition is performed.
let _ = machine.consume(&circuit_breaker::Input::Successful);
// Consume the `Unsuccesful` input. The machine is moved to the `Open`
// state. The output is `SetupTimer`.
let output = machine.consume(&circuit_breaker::Input::Unsuccessful).unwrap();
// Check the output
if let Some(circuit_breaker::Output::SetupTimer) = output {
// Set up the timer...
}
// Check the state
if let circuit_breaker::State::Open = machine.state() {
// Do something...
}
The following entities are generated:
circuit_breaker::Impl that implements the
StateMachineImpl trait.circuit_breaker::State, circuit_breaker::Input and
circuit_breaker::Output that represent the state, the input alphabet and the
output alphabet respectively.circuit_breaker::StateMachine that expands to
StateMachine<circuit_breaker::Impl>.Note that if there is no outputs in the specification, the output alphabet is an
empty enum and due to technical limitations of many Rust attributes, no
attributes (e.g. derive, repr) are applied to it.
Within the state_machine macro you must define at least one state transition.
You can specify visibility like this:
use rust_fsm::*;
state_machine! {
pub CircuitBreaker(Closed)
Closed(Unsuccessful) => Open [SetupTimer],
Open(TimerTriggered) => HalfOpen,
HalfOpen => {
Successful => Closed,
Unsuccessful => Open [SetupTimer],
}
}
The default visibility is private.
You can supply your own types to use as input, output or state. All of them are optional: you can use only one of them or all of them at once if you want to. The current limitation is that you have to supply a fully qualified type path.
use rust_fsm::*;
pub enum Input {
Successful,
Unsuccessful,
TimerTriggered,
}
pub enum State {
Closed,
HalfOpen,
Open,
}
pub enum Output {
SetupTimer,
}
state_machine! {
#[state_machine(input(crate::Input), state(crate::State), output(crate::Output))]
circuit_breaker(Closed)
Closed(Unsuccessful) => Open [SetupTimer],
Open(TimerTriggered) => HalfOpen,
HalfOpen => {
Successful => Closed,
Unsuccessful => Open [SetupTimer]
}
}
state_machine macro can document your state machines with diagrams. This is
controlled by the diagram feature, which is non-default. The diagrams are
generated in the Mermaid format. This feature includes the Mermaid
script into the documentation page.
To see this in action, download the repository and run:
cargo doc -p doc-example --open

The state_machine macro has limited capabilities (for example, a state cannot
carry any additional data), so in certain complex cases a user might want to
write a more complex state machine by hand.
All you need to do to build a state machine is to implement the
StateMachineImpl trait and use it in conjuctions with some of the provided
wrappers (for now there is only StateMachine).
You can see an example of the Circuit Breaker state machine in the project repository.