Crates.io | rust_c |
lib.rs | rust_c |
version | 0.1.2 |
source | src |
created_at | 2017-04-24 16:23:56.485504 |
updated_at | 2018-04-10 18:18:38.273864 |
description | Write C code inline in your rust code (hacky fork of rust-cpp / cpp crate) |
homepage | |
repository | https://github.com/lemonrock/rust-c |
max_upload_size | |
id | 11845 |
size | 24,577 |
Forked from rust-cpp version 0.1.0 for situations where a full C++ compiler isn't available or warranted. Pretty hacky implementation, intended to get a few bits and pieces bootstrapped until Rust matures enough that some C code can be replaced. I couldn't have written this myself from scratch, so hats off to @mystor. One day this crate may disappear and be subsumed into rust-cpp.
Comments that follow are from rust-cpp with minor changes of C++ and cpp
to C and c
, etc.
rust-c is a build tool & macro which enables you to write C code inline in your rust code.
NOTE: This crate works on stable rust, but it is not stable itself. You can use this version all you want, but don't be surprised when a 0.2 release is made which completely breaks backwords compatibility. I view this crate as more of an experiment than a product.
As the tools come into stable rust to make this more practical to use, I expect that it will stabilize. Namely, I do not expect that this module will have a stable-ish interface until we get a stable procedural macro system.
Add c
as a dependency to your project. It will need to be added both as a
build dependency, and as a normal dependency, with different flags. You'll also
need a build.rs
set up for your project.
[package]
# ...
build = "build.rs"
[build-dependencies]
# ...
c = { version = "0.1.0", features = ["build"] }
[dependencies]
# ...
c = { version = "0.1.0", features = ["macro"] }
You'll also then need to call the c
build plugin from your build.rs
. It
should look something like this:
extern crate c;
fn main()
{
c::build("src/lib.rs", "crate_name", |cfg|
{
// cfg is a gcc::Config object. You can use it to add additional
// configuration options to the invocation of the C compiler.
});
}
In your crate, include the cpp crate macros:
#[macro_use]
extern crate c;
Then, use the c!
macro to define code and other logic which you want shared
between rust and C. The c!
macro supports the following forms:
c!
{
// Include a C header into the C shim. Only the `#include` directive
// is supported in this context.
#include <stdlib.h>
#include "foo.h"
// Write some logic directly into the shim. Either a curly-braced block or
// string literal are supported
raw
{
#define X 10
struct Foo
{
uint32_t x;
};
}
raw r#"
#define Y 20
"#
// Define a function which can be called from rust, but is implemented in
// C. Its name is used as the C function name, and cannot collide with
// other C functions. The body may be defined as a curly-braced block or
// string literal.
// These functions are unsafe, and can only be called from unsafe blocks.
fn my_function(x: i32 as "int32_t", y: u64 as "uint32_t") -> f32 as "float"
{
return (float)(x + y);
}
fn my_raw_function(x: i32 as "int32_t") -> u32 as "uint32_t" r#"
return x;
"#
// Define a struct which is shared between C and rust. In C-land its
// name will be in the global namespace (there's only one)! In rust it will be located
// wherever the c! block is located
struct MyStruct
{
x: i32 as "int32_t",
y: *const i8 as "const char*",
}
// Define an enum which is shared between C and rust. In C-land it
// will be defined in the global namespace as an `enum` (there's only one)!. In rust,
// it will be located wherever the c! block is located.
enum MyEnum
{
A, // Known in C as `A`
B,
C,
D,
}
}
c
also provides a header which may be useful for interop code. This header
includes <stdint.h>
. This header, rust_types.h
, can be included with:-
c!
{
#include "rust_types.h"
}
The full body of rust_types.h
is included below.
#ifndef _RUST_TYPES_H_
#define _RUST_TYPES_H_
#include <stdint.h>
typedef int8_t i8;
typedef int16_t i16;
typedef int32_t i32;
typedef int64_t i64;
typedef intptr_t isize;
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
typedef uint64_t u64;
typedef uintptr_t usize;
typedef float f32;
typedef double f64;
typedef u8 bool_;
typedef uint32_t char_;
#endif
rust-cpp cannot identify and parse the information found in cpp! blocks which
are generated with macros. These blocks will correctly generate rust code, but
will not generate the corresponding C++ code, most likely causing your build to
fail with a linker error. Do not create cpp! {}
blocks with macros to avoid
this.