Crates.io | rustbatch |
lib.rs | rustbatch |
version | 0.4.0 |
source | src |
created_at | 2020-09-23 03:54:35.676398 |
updated_at | 2020-10-17 09:35:40.328088 |
description | purely game dewelopment crate that offers simple but powerfull 2D rendering and some fast solutions for game world bottle necks |
homepage | |
repository | https://github.com/jakubDoka/rustbatch |
max_upload_size | |
id | 291954 |
size | 6,532,151 |
This is my attempt to make 2D game library in rust. My main focus is performance and library provides fast solutions for some bottle necks of games like collizion detection or path finding. Though main feature of library is opengl wrapper build around batching. Check out examples repository where i demonstrated capabilities on rendering and processing 10k boids with 60 fps. With a help of rustbatch Scanner there is no need to make 100 milion iterations everiy frame.
If you are wondering why are first tree versions of rustbatch yanked, lets say i did not test core featires sufficiently.
Also, rustbatch has its discord channel.