Crates.io | rustbitmap |
lib.rs | rustbitmap |
version | 0.1.0 |
source | src |
created_at | 2019-08-23 15:50:00.461603 |
updated_at | 2019-08-23 15:50:00.461603 |
description | Read, write and edit bitmap files. |
homepage | https://github.com/AlecDivito/rust-bitmap |
repository | https://github.com/AlecDivito/rust-bitmap |
max_upload_size | |
id | 159221 |
size | 99,161 |
A rust library that can read, write and edit bitmap files.
Add this to your Cargo.toml
:
[dependencies]
rustbitmap = "0.1.0"
rust-bitmap makes it really easy to read in bitmaps and edit them. To load a bitmap from a file just pass in the string to the file. It's also possible to create plain white in memory bitmaps as well.
extern crate rustbitmap;
use rustbitmap::BitMap;
use rustbitmap::Rgba;
fn main() {
// load bitmap from file
let bitmap = BitMap::read("example.bmp").unwrap();
// create a new bitmap that is 24 pixels by 24 pixels
let bitmap = BitMap::new(24, 24);
// create 2 by 2 bitmap that is colored all black
let pixels: Vec<Rgba> = vec![Rgba::black(), Rgba::white(), Rgba::white(), Rgba::black()];
let bitmap = BitMap::create(2, 2, pixels).unwrap();
}
To save a bitmap is very easy as well. There are 2 options to saving a bit map which is to try and save a simplified version or to save a default 24 bit color version.
extern crate rustbitmap;
use rustbitmap::BitMap;
fn main() {
let bitmap = BitMap::new(24, 24);
// the bitmap will be saved as a 24 bit image
bitmap.save_as("24_bit_white_square.bmp").unwrap();
// because the image is just a white square, it will be saved as a 1 bit image
bitmap.simplify_and_save_as("1_bit_white_square.bmp").unwrap();
}
You can also edit the size of our bitmaps really quickly and easily by using a range of different resizing tools such as nearest neighbor, bilinear interpolation and bicubic interpolation. Using the different resizing tools we can create really cool gradients.
extern crate rustbitmap;
use rustbitmap::{ BitMap, Rgba };
fn main() {
let red = Rgba::rgb(255, 0, 0);
let blue = Rgba::rgb(0, 0, 255);
let green = Rgba::rgb(0, 255, 0);
let white = Rgba::rgb(255, 255, 255);
let pixels = vec![red, blue, green, white];
let mut bitmap = Bitmap::create(2, 2, pixels).unwrap();
bitmap.resize_by(100.0);
bitmap.save_as("gradient.bmp").unwrap();
}
If you want to crop an image or paste one bitmap into another it's really easy:
fn main() {
let mut bitmap = BitMap::new(24, 24).unwrap();
let cropped = bitmap.crop(0, 0, 10, 10).unwrap();
// cropped is not a new bitmap image that is 10 by 10 of the original bitmap
// image starting at (0, 0)
// let's recolor our original image using `fill`. Fill works just like the
// paint bucket tool in most drawing applications.
bitmap.fill_region(5, 5, Rgba::black()).unwrap();
// now the entire original image is black, let's paste back in our cropped
// image in a new position
bitmap.paste
}
Licensed under MIT license or http://opensource.org/licenses/MIT
If you come by this project and want to contribute just post an issue, explaining what feature you would like to add or bug you ran into.