Crates.io | ryot |
lib.rs | ryot |
version | 0.2.2 |
source | src |
created_at | 2024-01-26 19:21:52.315943 |
updated_at | 2024-04-13 21:29:32.137941 |
description | MMORPG library based on the concepts of open tibia written in rust and bevy. |
homepage | https://github.com/opentibiabr/Ryot |
repository | https://github.com/opentibiabr/Ryot/tree/main/ryot |
max_upload_size | |
id | 1115847 |
size | 325,396 |
MMORPG library based on the concepts of open tibia.
Ryot is an event-driven library that provides simple utilities for building OT based games. It is designed to be used with the Bevy game engine. It is currently in early development and is not yet ready for use.
Ryot is design to integrate with OpenTibia concepts, facilitating the creation of games that intend to use CIP-like contents/assets formats, as well as some game mechanics.
It provides a major component:
It also provides some utilities:
Map editor built on top of Ryot aiming develop tile based map for open tibia based MMORPGs.