screen_layer

Crates.ioscreen_layer
lib.rsscreen_layer
version0.3.1
sourcesrc
created_at2020-09-17 01:05:19.950298
updated_at2021-01-02 09:56:14.661554
descriptionA library which provides layer structure for writing OS.
homepage
repositoryhttps://github.com/toku-sa-n/screen_layer
max_upload_size
id289593
size30,679
Hiroki Tokunaga (toku-sa-n)

documentation

README

screen_layer

This crate provides layer structure of the screen, which is useful for developing an OS.

This crate uses features of alloc crate, so you have to extern alloc crate. This means you have to define your own heap allocator.

Currently this crate only supports 24 or 32 bits color of BGR order.

Examples

use screen_layer::{self, Layer, Vec2, RGB8};

const SCREEN_WIDTH: u32 = 10;
const SCREEN_HEIGHT: u32 = 10;
const BPP: u32 = 32;

let mut pseudo_vram = [0u8; (SCREEN_WIDTH * SCREEN_HEIGHT * BPP / 8) as usize];
let ptr = pseudo_vram.as_ptr() as usize;
let mut controller =
    unsafe { screen_layer::Controller::new(Vec2::new(SCREEN_WIDTH, SCREEN_HEIGHT), BPP, ptr) };

const LAYER_WIDTH: u32 = 5;
const LAYER_HEIGHT: u32 = 5;
let layer = Layer::new(Vec2::new(0, 0), Vec2::new(LAYER_WIDTH, LAYER_HEIGHT));
let id = controller.add_layer(layer);

controller
    .edit_layer(id, |layer: &mut Layer| {
        for i in 0..LAYER_WIDTH {
            layer[i as usize][i as usize] = Some(RGB8::new(0, 255, 0));
        }
    })
    .unwrap();

for i in 0..LAYER_WIDTH {
    assert_eq!(pseudo_vram[(BPP / 8 * (i * SCREEN_WIDTH + i)) as usize], 0);
    assert_eq!(pseudo_vram[(BPP / 8 * (i * SCREEN_WIDTH + i) + 1) as usize], 255);
    assert_eq!(pseudo_vram[(BPP / 8 * (i * SCREEN_WIDTH + i) + 2) as usize], 0);
}

controller.set_pixel(id, Vec2::one(), Some(RGB8::new(255, 0, 0)));
assert_eq!(pseudo_vram[(BPP / 8 * (1 * SCREEN_WIDTH + 1)) as usize], 0);
assert_eq!(pseudo_vram[(BPP / 8 * (1 * SCREEN_WIDTH + 1) + 1) as usize], 0);
assert_eq!(pseudo_vram[(BPP / 8 * (1 * SCREEN_WIDTH + 1) + 2) as usize], 255);

License: MPL-2.0

Commit count: 51

cargo fmt