Crates.io | see-through |
lib.rs | see-through |
version | 0.0.5 |
source | src |
created_at | 2023-01-10 16:41:58.503987 |
updated_at | 2023-03-03 18:55:21.793179 |
description | A library of traits to provide access to internal fields of generic structs. |
homepage | |
repository | https://github.com/NishantJoshi00/see-through |
max_upload_size | |
id | 755635 |
size | 12,610 |
Every wanted to write incidentlly generic code? and in the middle of it wanted to access a field inside it? We generally end up using a trait and binding the behavior of accessing to certain ambiguous function and then forgetting it. It's alright we all have done it, it's so common in fact that other generic and statically typed language provide us with a way to do that. It's call the lens operator. So, why not employ it for rust too.
There are exactly 3 traits that we need to concern ourself with, [See
][See], Load
and a special trait [Look
][Look]. Derive [See
][See] on your structure and bam! now your struct
has implemented [See
][See] for all it's fields.
But it won't take effect on the counter part it will throw some error, it's alright thats where Load
trait comes into picture. The sole purpose of this trait is to load all the visitor for any fields that were found during derivation. So, the this reason consider using it after all the #[derive(Look)]
in your codebase.
This trait let's us visit a specific field inside a struct. similar to lens in Haskell
e.g. Consider a scenerio where, you are passing a generic to a function and incidentally you also want to get a value inside it. Let's assume that there are multiple structs with the same field foo
you might wish to for example view it. But, it would be impossible to do so, as the argument that you have passed is generic. Here, See
is for the rescue, If you implement See
on a struct and use an unit struct to perform indexing, then you can get the field that's inside. But that's exactly similar to creating an interface to get the field, so what's the catch. There's also a #[derive(See)]
, which does the for you. And to get the unit structs add see_derive::auto_load!()
in the root i.e. src/main.rs
or src/lib.rs
.
Though [See
][See] provides us with ample ways to access inner field states, yet the syntax isn't friendly and easily understandable for someone new to rust. To counteract this [Look
][Look] trait is implemented. Though by looking at the macro expansion it isn't obvious. It's actually auto implemented after certain conditions are met.
Checkout this example, it will make a lot of thing clear
use see::{See, Look, see_derive::{Look, self}};
// ↑ ↑
// | +------ The derive
// +----------------------------- The trait
#[derive(Look)]
struct Point2D {
x: i32,
y: i32
}
#[derive(Look)]
struct Point3D {
x: i32,
y: i32,
z: i32
}
// Once done using the derive or loading modules that have these derive calls do this
see_derive::auto_load!();
// Done! Now let's write a function that modifies x coordinate
fn modify_x<T>(loc: &mut T, change: i32)
where
T: See<see_t::X, Inner = i32>
// use see_t for getting the visitors and just specify your field with 2 underscores,
// and if need you can specify the type of inner or a morphism that's allowed on the inner type
{
*loc.set() = change;
}
fn modify_y<T>(loc: &mut T, change: i32)
where
T: Look<see_t::Y, Inner = i32>
// `Look` is exactly similar to `See`
{
loc[see_t::Y] = change;
}
fn main3d() {
let p = Point3D {
x: 0,
y: 0,
z: 0
};
// go left
modify_x(&mut p, -1);
// go right
modify_x(&mut p, 1);
}
fn main2d() {
let p = Point2D {
x: 0,
y: 0
};
// go left
modify_x(&mut p, -1);
// go right
modify_x(&mut p, 1);
}
Use the See
trait to get raw access to the methods
fn get(&self) -> &Self::Inner
here the inner is the type of the data in questionfn set(&mut self) -> &mut Self::Inner
Use the Look
trait to have similar access, as it extends the See
trait. But also allows more verbose way of access control while also allowing a simpler interface when trying to access multiple fields from a generic struct
Follow conventional comments.
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