| Crates.io | serialization_minecraft |
| lib.rs | serialization_minecraft |
| version | 0.2.13 |
| created_at | 2024-11-30 05:17:24.336361+00 |
| updated_at | 2024-12-23 00:51:56.079263+00 |
| description | encode and decode your struct |
| homepage | |
| repository | https://github.com/Bruce0203/serialization |
| max_upload_size | |
| id | 1466310 |
| size | 22,412 |
Traditionally, network protocols use Big Endian for byte order, which imposes certain performance overheads when working with Little Endian architectures, such as ARM. This document outlines the inefficiencies caused by enforcing a specific endianness, explores the benefits of removing such constraints, and highlights an optimization strategy using custom macros for efficient packet encoding and decoding.
Performance Cost on Little Endian Architectures:
Complex Encoding/Decoding Logic:
Repeated Buffer Size Checks:
By removing strict endianness requirements in the network protocol, we can:
Simplify Data Handling:
Handshake with Endianness Information:
Leverage Custom Macros:
Using the described optimization techniques, encoding and decoding times have shown measurable improvements:
#[derive(Serializable)]
pub struct Foo {
v2: u8,
v1: Bar,
v3: u64,
v4: i32,
v5: u16,
}
#[derive(Serializable)]
pub struct Bar {
v1: i32,
}
fastest │ slowest │ median │ mean
├─ decode 3.671 ns │ 8.087 ns │ 3.796 ns │ 3.808 ns
╰─ encode 1.921 ns │ 3.671 ns │ 2.004 ns │ 2.409 ns
fastest │ slowest │ median │ mean
├─ decode 2.004 ns │ 2.254 ns │ 2.088 ns │ 2.093 ns
╰─ encode 0.879 ns │ 1.171 ns │ 0.963 ns │ 0.954 ns
Optimizations yield approximately 0.1 ns gain per 2-3 fields, demonstrating significant benefits in systems with complex objects.
Rust's Serde framework, while versatile, is not ideal for all scenarios. Specifically, it cannot serialize enum variant indices as var-ints, limiting its applicability in contexts requiring highly optimized serialization.
A macro implementation avoids overhead by:
By removing fixed endianness constraints and leveraging efficient macros, significant performance improvements can be achieved in packet encoding and decoding. This approach is especially beneficial for high-performance applications, such as game servers, where every nanosecond counts.
#![feature(const_trait_impl)]
#![feature(generic_const_exprs)]
#![feature(specialization)]