Crates.io | servo-glutin |
lib.rs | servo-glutin |
version | 0.15.0 |
source | src |
created_at | 2015-11-30 19:40:24.969303 |
updated_at | 2018-02-28 23:51:14.547667 |
description | Cross-platform OpenGL context provider. |
homepage | |
repository | https://github.com/servo/glutin |
max_upload_size | |
id | 3554 |
size | 1,032,196 |
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Alternative to GLFW in pure Rust.
[dependencies]
glutin = "*"
git clone https://github.com/tomaka/glutin
cd glutin
cargo run --example window
Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you.
[dependencies]
gl = "*"
libc = "*"
extern crate gl;
extern crate glutin;
extern crate libc;
fn main() {
let window = glutin::Window::new().unwrap();
unsafe { window.make_current() };
let gl_ = match api_type {
gl::GlType::Gl => unsafe { gl::GlFns::load_with(|s| Self::get_proc_address(s) as *const _) },
gl::GlType::Gles => unsafe { gl::GlesFns::load_with(|s| Self::get_proc_address(s) as *const _) },
};
gl_.clear_color(0.0, 1.0, 0.0, 1.0);
for event in window.wait_events() {
gl_.clear(gl::COLOR_BUFFER_BIT);
window.swap_buffers();
match event {
glutin::Event::Closed => break,
_ => ()
}
}
}
Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application.
deps/apk-builder/apk-builder
and run cargo build
, then go back to glutin
and call ANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi