Crates.io | seshat-unicode |
lib.rs | seshat-unicode |
version | 0.3.1 |
source | src |
created_at | 2020-07-15 09:06:08.419782 |
updated_at | 2024-10-15 04:49:23.016773 |
description | A Unicode Library for Rust. Unicode 16.0.0 ready. XID_Start and XID_Continue are also available. |
homepage | |
repository | https://github.com/aspschn/seshat-unicode |
max_upload_size | |
id | 265362 |
size | 7,837,272 |
A Unicode Library for Rust.
Seshat (pronounce as Sehs-hat) is a Unicode library that written in Rust. It provides many of Unicode character data and standard algorithms. The goal of this project is to provide a ICU-like library in Rust.
Seshat follows the latest version of Unicode. Currently using version 16.0.0.
[dependencies]
seshat-unicode = "0.3.1"
use seshat::unicode::Ucd;
fn main() {
println!("π¦ is {}!", 'π¦'.na());
}
use seshat::unicode::UNICODE_VERSION;
fn main() {
println!("{}", UNICODE_VERSION.to_string());
}
use seshat::unicode::Segmentation;
fn main() {
let s = "Hi, π¨πΎβπ€βπ¨πΏ";
for seg in s.break_graphemes() {
println!("{}", seg);
}
}
This will prints
$ cargo run
H
i
,
π¨πΎβπ€βπ¨πΏ
use seshat::unicode::Normalization;
fn main() {
let s1 = "Γ
";
println!("{:?}", s1.to_nfd()); // Will prints "A\u{30a}"
let s2 = "γ";
println!("{}", s2.to_nfkd()); // Will prints γ’γγγΌγ
let s3 = "e\u{0301}";
println!("{}", s3.to_nfc()); // Will prints Γ©
let s4 = "アイウエ。";
assert_eq!("γ’γ€γ¦γ¨γͺ", s4.to_nfkc());
}
use seshat::unicode::Ucd;
fn main() {
let c = 'Ν΄'; // U+0374 GREEK NUMERAL SIGN
assert_eq!(c.xids(), true); // XID_Start property of the character.
}
For enumeration property,
use seshat::unicode::Ucd;
use seshat::unicode::props::Gc;
fn main() {
assert_eq!('A'.gc(), Gc::Lu);
assert_eq!('a'.gc(), Gc::Ll);
}
0.2.1 - Exclude the tools/
directory which should not be included when
publishing.
Add later.
All logo images have copyright owned by their creators and should not be used out of this project without permission.
The drawing part (writing goddess) by Frybits Inc..
Seshat is developed under MIT License. For the detail, see the LICENSE file.