Crates.io | sgf-render |
lib.rs | sgf-render |
version | 3.2.2 |
source | src |
created_at | 2020-11-15 20:34:52.841286 |
updated_at | 2024-10-03 14:27:54.218478 |
description | CLI to generate diagrams of Go games from SGF game records |
homepage | |
repository | https://github.com/julianandrews/sgf-render/ |
max_upload_size | |
id | 312679 |
size | 1,140,744 |
.
CLI to generate diagrams of Go games from SGF format game records.
Default SVG output is clean and well labeled for easy re-styling or modification.
Supports numbered moves, markup, kifu output, and several customizable styles.
Check the releases page on GitHub for pre-built binaries. Alternatively, you can also install the package from crates.io:
$ cargo install sgf-render
Make sure you have git
and cargo
installed. Then:
$ git clone https://julianandrews/sgf-render
$ cd sgf-render
$ cargo build --release
Usage: sgf-render [OPTIONS] [FILE] [COMMAND]
Commands:
query Print a tree of the SGF's variations
help Print this message or the help of the given subcommand(s)
Arguments:
[FILE] SGF file to read from [default: read from stdin]
Options:
-o, --outfile <FILE> Output file [default: write to stdout]
-f, --format <OUTPUT_FORMAT> Output format [default: svg] [possible values: svg, text, png]
-g, --game-number <GAME_NUMBER> Game number to display (for multi-game files) [default: 0]
-v, --variation <VARIATION> Variation number to display (use `query` command for numbers) [default: 0]
-n, --node-number <NODE_NUMBER> Node number in the variation to display [default: last]
-w, --width <WIDTH> Width of the output image in pixels [default: 800]
-s, --shrink-wrap Draw only enough of the board to hold all the stones (with 1 space padding)
-r, --range <RANGE> Range to draw as a pair of corners (e.g. 'cc-ff')
--style <STYLE> Style to use [default: simple] [possible values: minimalist, fancy, simple]
--custom-style <FILE> Custom style `toml` file. Conflicts with '--style'. See the README for details
--move-numbers[=<RANGE>] Draw move numbers (may replace other markup)
--move-numbers-from <NUM> Number to start counting move numbers from (requires --move-numbers) [default: 1]
--label-sides <SIDES> Sides to draw position labels on [default: nw]
--no-board-labels Don't draw position labels
--tileset <TILESET> Tileset to use for text rendering (11 characters) [default: ●○┏┓┗┛┯┠┷┨┼]
--no-marks Don't draw SGF marks
--no-triangles Don't draw SGF triangles
--no-circles Don't draw SGF circles
--no-squares Don't draw SGF squares
--no-selected Don't draw SGF selected
--no-dimmed Don't draw SGF dimmed
--no-labels Don't draw SGF labels
--no-lines Don't draw SGF lines
--no-arrows Don't draw SGF arrows
--no-point-markup Don't draw any markup on points
--kifu Generate a kifu
-h, --help Print help
-V, --version Print version
Node numbers can be selected with the --node-number
flag. For a simple
SGF, --node-number
and move number will usually line up since conventionally
SGF files have no moves in the root node.
Variations can be selected with the --variation
flag, and are numbered in
depth-first traversal order. You can print a diagram of variations and their
associated --node-number
values with the query
command:
$ sgf-render query tests/data/variation_tricky/input.sgf
Game #0
v0, 0-8
├── v0, 3-8
│ ├── v0, 6-8
│ └── v1, 6-7
└── v2, 3-7
├── v2, 5-7
│ ├── v2, 6-7
│ │ ├── v2, 7-7
│ │ ├── v3, 7-7
│ │ └── v4, 7-7
│ └── v5, 6-7
│ ├── v5, 7-7
│ └── v6, 7-8
├── v7, 5-5
└── v8, 5-5
Game #1
v0, 0-3
├── v0, 3-3
└── v1, 3-3
The query
subcommand also supports a few options useful for providing machine
readable output suitable for scripting. See sgf-render query --help
for more
information.
You can generate a text only diagram suitable for use from the terminal with
--format text
.
# sgf-render -f text tests/data/minimalist/input.sgf
ABCDEFGHJKLMNOPQRST
1 ┏┯┯┯┯┯┯┯┯┯┯○●●●●┯┯┓
2 ┠┼┼┼┼┼┼┼┼┼┼○○○●○●┼┨
3 ┠┼┼┼○○●○○○┼┼○●●○●●┨
4 ○○○○○●○○●┼○┼┼○●○○○●
5 ○●●●○●●●┼┼┼┼○┼┼┼○●┨
6 ●┼●○┼┼┼┼○┼┼┼●○┼●●┼●
7 ┠●●○┼┼○○┼●○○○●●┼┼●┨
8 ┠●○○○○●○┼○●●●○┼┼┼┼┨
9 ┠●○●┼○●○○○○○●●●●●┼┨
10 ┠┼●●●┼●○●●●●○○○○○●┨
11 ┠┼┼●○┼●●○┼┼○┼┼┼┼┼●┨
12 ┠┼●┼●○┼○┼○○┼┼┼┼┼○●┨
13 ┠●●●○○┼○○┼●○┼┼○┼○●┨
14 ┠●○○○●●●●●●○┼┼○●●┼┨
15 ○●●○●┼●○○○●●○┼┼○●┼┨
16 ┠○○●●●┼●●○○○○○○┼●┼┨
17 ┠○┼○┼●●●○┼┼●●○●●┼┼┨
18 ┠┼○○●┼┼●○┼○●┼●┼┼┼┼┨
19 ┗┷┷┷┷┷┷┷┷┷○┷●┷┷┷┷┷┛
Text diagrams are intended primarily for examining an SGF file from the terminal, and not all functionality is supported:
--move-numbers
and --kifu
are not supported,--no-point-markup
), and--style
, --custom-style
, and --width
are ignored.By default sgf-render
generates diagrams designed to show the board position
at a single point in time. Captured stones are removed, and when using
--move-numbers
only the last move number at a given point is displayed.
Use the --kifu
flag to generate diagrams appropriate for use as a game
record:
You can use the --move-numbers
flag to select a subset of moves to number,
which can be useful for generating a diagram (or series of diagrams) showing
only part of a game.
You can use the --custom-style
flag to specify a file with custom style
configuration in TOML format. As an example here's the style config for the
simple
style:
line_color = "black"
line_width = 0.03
hoshi_radius = 0.09
background_fill = "#cfa87e"
label_color = "#6e5840"
black_stone_fill = "black"
white_stone_fill = "white"
black_stone_stroke = "black"
white_stone_stroke = "black"
markup_stroke_width = 0.1
black_stone_markup_color = "white"
white_stone_markup_color = "black"
empty_markup_color = "black"
black_stone_selected_color = "blue"
white_stone_selected_color = "blue"
empty_selected_color = "blue"
You can see a few other examples in the source code package under
resources/styles/
Pull requests are welcome! For major changes, please open an issue first to discuss what you would like to change.
Feature requests are also welcome! The goal is to make this a general purpose SGF diagram generation tool. Just open an issue at GitHub.