shader-prepper

Crates.ioshader-prepper
lib.rsshader-prepper
version0.3.0-pre.3
sourcesrc
created_at2018-12-02 16:41:37.561786
updated_at2022-10-19 22:28:15.552906
descriptionShader include parser and crawler
homepage
repositoryhttps://github.com/h3r2tic/shader-prepper
max_upload_size
id99691
size37,642
Tomasz Stachowiak (h3r2tic)

documentation

README

:goggles: shader-prepper

Crates.io Docs

shader-prepper is a shader include parser and crawler. It is mostly aimed at GLSL which doesn't provide include directive support out of the box.

This crate does not implement a full C-like preprocessor, only #include scanning. Other directives are instead copied into the expanded code, so they can be subsequently handled by the shader compiler.

The API supports user-driven include file providers, which enable custom virtual file systems, include paths, and allow build systems to track dependencies.

Source files are not concatenated together, but returned as a Vec of [SourceChunk]. If a single string is needed, a join over the source strings can be used. Otherwise, the individual chunks can be passed to the graphics API, and source info contained within SourceChunk can then remap the compiler's errors back to the original code.

Example

struct FileIncludeProvider;
impl shader_prepper::IncludeProvider for FileIncludeProvider {
    type IncludeContext = ();

    fn get_include(
        &mut self,
        path: &str,
        _context: &Self::IncludeContext,
    ) -> Result<(String, Self::IncludeContext), crate::BoxedIncludeProviderError> {
        Ok((std::fs::read_to_string(path)?, ()))
    }
}

// ...

let chunks = shader_prepper::process_file("myfile.glsl", &mut FileIncludeProvider, ());

License: MIT

Commit count: 17

cargo fmt