Crates.io | shader-types |
lib.rs | shader-types |
version | 0.2.2 |
source | src |
created_at | 2020-07-12 07:51:55.991128 |
updated_at | 2020-08-30 17:29:21.722263 |
description | Vector and Matrix types that are properly aligned for use in std140 uniforms |
homepage | |
repository | https://github.com/BVE-Reborn/shader-types |
max_upload_size | |
id | 264316 |
size | 41,092 |
There are fundamental flaws with this method of defining padding. This crate is kept live
and not yanked for backwards compat only. For a crate that serves this exact purpose, look
at the wonderful glsl-layout
which doesn't suffer from
the same problems.
Vector and Matrix types that are properly aligned for use in std140 uniforms.
All the types in this library have the same alignment and size as the equivilant glsl type in the default mode (std140).
This fixes the padding within members of structs but padding between members needs to be minded.
The types in padding
are there to make this easier.
Vectors are constructable to/from an array of their underlying type. Matrices are constructable
to/from both 1d and 2d arrays as well as an array of the underlying vector type. (eg. Mat2
can be
constructed from [Vec2; 2]
)
bytemuck
all types implement Zeroable
and Pod
.mint
enable conversions to/from equivalent mint types.For the following glsl:
layout(set = 0, binding = 0) uniform Block {
mat4 mvp;
vec3 position;
vec3 normal;
vec2 uv;
int constants[3];
};
This struct is rife with padding. However it's now easy to mind the padding:
use shader_types::{Vec2, Vec3, Mat4, ArrayMember};
// Definition
#[repr(C)]
#[derive(Copy, Clone)]
struct UniformBlock {
mvp: Mat4, // 16 align + 64 size
position: Vec3, // 16 align + 12 size
normal: Vec3, // 16 align + 12 size
uv: Vec2, // 8 align + 8 size
constants: [ArrayMember<i32>; 3] // 3x 16 align + 4 size
}
fn generate_mvp() -> [f32; 16] {
// ...
}
// Construction
let block = UniformBlock {
// Anything that can be converted to a [f32; 16] or [[f32; 4]; 4] works
mvp: Mat4::from(generate_mvp()),
position: Vec3::new([0.0, 1.0, 2.0]), // `from` also works
normal: Vec3::new([-2.0, 2.0, 3.0]),
uv: Vec2::new([0.0, 1.0]),
constants: [ArrayMember(0), ArrayMember(1), ArrayMember(2)]
};
// Supports bytemuck with the `bytemuck` feature
unsafe impl bytemuck::Zeroable for UniformBlock {}
unsafe impl bytemuck::Pod for UniformBlock {}
let block_u8: &[u8] = bytemuck::cast_slice(&[block]);
Rust 1.34
License: MIT OR Apache-2.0 OR Zlib