shipyard_rapier2d

Crates.ioshipyard_rapier2d
lib.rsshipyard_rapier2d
version0.1.0
sourcesrc
created_at2021-02-04 21:32:35.198401
updated_at2021-03-21 19:19:18.287914
descriptionAn integration with the physics engine rapier, for the shipard ECS.
homepage
repositoryhttps://github.com/lucaspoffo/shipyard_rapier
max_upload_size
id350717
size28,921
(lucaspoffo)

documentation

README

Shipyard Rapier

Physics plugin with rapier for the shipyard ECS.

Based of bevy_rapier plugin.

How to use

Setup the physics in the shipyard world:

let world = World::new();
world.run(setup_physics).unwrap();

Create an body and a collider component, add those to an existent entity, or create a new one:

let body = RigidBodyBuilder::new_dynamic().translation(x, y);
let collider = ColliderBuilder::cuboid(rad, rad).density(1.0);
all_storages.add_entity((body, collider));

In your gameplay loop, execute the physics systems to simulate the world:

// Create rapier colliders, bodies and joints based on the shipyard components.
world.run(create_body_and_collider_system).unwrap();
world.run(create_joints_system).unwrap();

// Step the world based on a frame rate.
let frame_time = 60.0 / 1000.0; // 60 fps simulation
world.run_with_data(step_world_system, frame_time).unwrap();

// Remove any physics components from deleted entities.
world.run(destroy_body_and_collider_system).unwrap();
Commit count: 50

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