Crates.io | simple_3d_vector |
lib.rs | simple_3d_vector |
version | 0.1.0 |
source | src |
created_at | 2024-04-03 12:42:03.063452 |
updated_at | 2024-04-03 12:42:03.063452 |
description | Simple three-dimensional vectors in Rust |
homepage | |
repository | https://github.com/Theboiboi8/simple_3d_vector |
max_upload_size | |
id | 1195018 |
size | 22,292 |
Simple grid-based 3-dimensional vectors in Rust.
Also provides advanced operations for working with simple_2d_vector
To get started with simple_3d_vector
, add it to your project using cargo add simple_3d_vector
.
You can then use it by using the provided Vector3D
struct.
Vector3D
with Vector3D::new()
and comparing it to a Vector3D::null()
use vector3d::{Vector3D, Point3D};
fn main() {
let vector = Vector3D::new(
Point3D::zero(), // The origin of the vector
Poine3D::zero() // The target of the vector
);
// Null vectors are vectors with a length of zero
// They are also called zero-length vectors as they only have an origin
let null_vector = Vector3D::null(Point3D::new(0.0, 0.0, 0.0)); // A null vector
assert_eq!(vector, null_vector); // The two vectors are the same
}
use vector3d::{Vector3D, Point3D};
fn main() {
let vector1 = Vector3D::new(
Point3D::new(
10.0,
10.0,
10.0
),
Point3D::new(
10.0,
5.0,
5.0
)
);
let vector2 = Vector3D::new(
Point3D::new(
10.0,
10.0,
10.0
),
Point3D::new(
5.0,
10.0,
5.0
)
);
let result_vector_addition = Vector3D::new(
Point3D::new(
10.0,
10.0,
10.0
),
Point3D::new(
15.0,
15.0,
10.0
)
);
let result_vector_subtraction = Vector3D::new(
Point3D::new(
10.0,
10.0,
10.0
),
Point3D::new(
5.0,
-5.0,
0.0
)
);
assert_eq!(vector1 + vector2, result_vector_addition);
assert_eq!(vector1 - vector2, result_vector_subtraction);
}
use vector3d::{Vector3D, Point3D};
fn main() {
let vector = Vector3D::new(
Point3D::new(
10.0,
10.0,
10.0
),
Point3D::new(
10.0,
5.0,
5.0
)
);
// `Vector3D.shift` automatically converts applicable types into f64
let shift = (-2, 1.25, 2_u16); // This allows for a mismatch of types
// Shifting a vector moves only its `origin`,
// as it's `target` is relative to its `origin`
let result_vector = Vector3D::new(
Point3D::new(
8.0,
11.25,
12.0
),
Point3D::new(
10.0,
5.0,
5.0
)
);
assert_eq!(vector.shift(shift), result_vector);
}