Crates.io | skelly |
lib.rs | skelly |
version | 0.4.0 |
source | src |
created_at | 2021-03-17 20:04:15.901201 |
updated_at | 2021-08-02 10:56:04.806848 |
description | Skeleton animation and IK |
homepage | https://github.com/zakarumych/skelly |
repository | https://github.com/zakarumych/skelly |
max_upload_size | |
id | 370273 |
size | 76,197 |
Crate for skeleton animation.
Optionally provides inverse-kinematics functionality.
use {skelly::Skelly, na::{Point3, Vector3, Isometry3}};
// build a skelly with leg and two arms.
let mut skelly = Skelly::<f32>::new();
let foot = skelly.add_root(Point3::origin());
let leg = skelly.attach(Vector3::z().into(), foot);
let waist = skelly.attach(Vector3::z().into(), leg);
let left_shoulder = skelly.attach(Vector3::z().into(), waist);
let left_arm = skelly.attach((-Vector3::x()).into(), left_shoulder);
let left_palm = skelly.attach((-Vector3::x()).into(), left_arm);
let right_shoulder = skelly.attach(Vector3::z().into(), waist);
let right_arm = skelly.attach(Vector3::x().into(), right_shoulder);
let right_palm = skelly.attach(Vector3::x().into(), right_arm);
// Write global isometries of every joint into an array.
let mut globals = vec![Isometry3::identity(); skelly.len()];
skelly.write_globals(&Isometry3::identity(), &mut globals);
See examples/demo.rs
for working example.
Licensed under either of
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.