Crates.io | sm |
lib.rs | sm |
version | 0.9.0 |
source | src |
created_at | 2018-09-01 21:05:50.724336 |
updated_at | 2019-11-09 16:37:21.558362 |
description | 💋 SM – a static State Machine library |
homepage | |
repository | https://github.com/rustic-games/sm |
max_upload_size | |
id | 82552 |
size | 82,055 |
SM aims to be a safe, fast and simple state machine library.
safe — Rust's type system, ownership model and exhaustive pattern matching prevent you from mis-using your state machines
fast — zero runtime overhead, the machine is 100% static, all validation happens at compile-time
simple — five traits, and one optional declarative macro, control-flow only, no business logic attached
You might be looking for:
extern crate sm;
use sm::sm;
sm! {
Lock {
InitialStates { Locked }
TurnKey {
Locked => Unlocked
Unlocked => Locked
}
Break {
Locked, Unlocked => Broken
}
}
}
fn main() {
use Lock::*;
let lock = Machine::new(Locked);
let lock = lock.transition(TurnKey);
assert_eq!(lock.state(), Unlocked);
assert_eq!(lock.trigger().unwrap(), TurnKey);
}