smesh

Crates.iosmesh
lib.rssmesh
version
sourcesrc
created_at2024-06-22 11:43:17.359632
updated_at2024-12-22 11:00:06.963229
descriptionA fast and ergonomic surface-mesh/halfedge-mesh implementation and polygon mesh manipulation library based on pmp
homepage
repositoryhttps://github.com/Bendzae/SMesh
max_upload_size
id1280394
Cargo.toml error:TOML parse error at line 18, column 1 | 18 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include`
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Ben (Bendzae)

documentation

README

CI crates.io

SMesh

[!CAUTION] Library is still work in progress

SMesh is a polygon mesh manipulation library based on the Surface Mesh data structure and the pmp library and the halfedge-mesh implementation of the blackjack project.

The libary uses a slotmap based implementation of the Surface Mesh which takes heavy inspiration from blackjacks halfedge-mesh implementation.

The goal of this library is to provide a flexible mesh abstraction and set of operations to be used for procedural modeling and procedural generation of 3D meshes.

Examples

tree_example parameterized procedural mesh generation

cargo run --example tree

extrude_example mesh extrusion and manipulation example with the visual debug tools enabled

cargo run --example extrude

Usage

Preface: Mesh elements in SMesh are identified by a unique typesafe id, which can be of type: VertexId, HalfedgeId and FaceId.

Mesh creation

SMesh has a simple api to add vertices to your mesh and connect them to faces: Add vertices

    let mut smesh = SMesh::new();
    let v0 = smesh.add_vertex(vec3(-1.0, -1.0, 0.0)); // Returns a unique VertexId
    let v1 = smesh.add_vertex(vec3(1.0, -1.0, 0.0));
    let v2 = smesh.add_vertex(vec3(1.0, 1.0, 0.0));
    let v3 = smesh.add_vertex(vec3(-1.0, 1.0, 0.0));

Build face

    smesh.add_face(vec![v0, v1, v2, v3])?;

Mesh queries

SMesh provides a chainable api to query mesh elements using the typical halfedge-mesh relationships:

get outgoing halfedge of a vertex

let outgoing_halfedge_query = v0.halfedge(); // returns a MeshQueryBuilder<HalfedgeId>

you can execute the query on a smesh instance by using .run(&smesh)

let outgoing_halfedge = v0.halfedge().run(&smesh)?;  // returns a HalfedgeId

chaining queries

let vertex = v0.halfedge_to(v1).cw_rotated_neighbour().dst_vert().run(&smesh)?;  // returns a VertexId

Mesh operations

Coming soon...

Please check the examples for more :)

Goals

I aim to provide a flexible rust implementation of the Surface Mesh with a focus on usefulness for procedural mesh generation. Other goals are:

  • Ergonomic and easy-to-use api
  • Port most operations from the pmp library and blackjack
  • Support most operations that are possible in modern 3D modeling software like blender
  • Integration with the bevy game engine
  • Target manifold tri & quad meshes for now
Commit count: 116

cargo fmt