spade
Delaunay triangulations for the rust ecosystem.
- 2D Delaunay triangulation, optionally backed
by a hierarchy structure for improved nearest neighbor and insertion performance.
- Allows both incremental and bulk loading creation of triangulations
- Support for vertex removal
- 2D constrained Delaunay triangulation (CDT)
- Delaunay refinement
- Uses precise geometric predicates to prevent incorrect geometries due to rounding issues
- Supports extracting the Voronoi diagram
- Natural neighbor interpolation
Project goals
Project goals, in the order of their importance:
- Robustness - all data structures should behave correctly. An incorrect result, even if triggered only under rare
circumstances, is not acceptable. This is why Spade uses a precise calculation kernel by default.
- Easy to use - favor an easy-to-use API over an API that exposes all bells and whistles.
- Performance - Delaunay triangulations are often a low level component of an application. Optimization in this area
pays off greatly.
- Small footprint - Spade should be a sensible library to include in your project that doesn't require too many
dependencies. Bigger dependencies will be feature gated when possible.
Roadmap
For Spade 3:
- Possibly API simplification by un-supporting non-f64 outputs.
Performance and comparison to other crates
Refer to the delaunay_compare readme for some benchmarks and a comparison with other
crates.
License
Licensed under either of
at your option.