Crates.io | specs |
lib.rs | specs |
version | 0.20.0 |
source | src |
created_at | 2016-04-13 02:46:42.54773 |
updated_at | 2023-09-25 03:36:32.511652 |
description | Specs is an Entity-Component-System library written in Rust. |
homepage | https://specs.amethyst.rs |
repository | https://github.com/slide-rs/specs |
max_upload_size | |
id | 4738 |
size | 436,869 |
Specs Parallel ECS
Specs is an Entity-Component System written in Rust. Unlike most other ECS libraries out there, it provides
System
s may read from and write to components and resources, can depend on each
other and you can use barriers to force several stages in system executionMinimum Rust version: 1.70
use specs::prelude::*;
// A component contains data
// which is associated with an entity.
#[derive(Debug)]
struct Vel(f32);
impl Component for Vel {
type Storage = VecStorage<Self>;
}
#[derive(Debug)]
struct Pos(f32);
impl Component for Pos {
type Storage = VecStorage<Self>;
}
struct SysA;
impl<'a> System<'a> for SysA {
// These are the resources required for execution.
// You can also define a struct and `#[derive(SystemData)]`,
// see the `full` example.
type SystemData = (WriteStorage<'a, Pos>, ReadStorage<'a, Vel>);
fn run(&mut self, (mut pos, vel): Self::SystemData) {
// The `.join()` combines multiple component storages,
// so we get access to all entities which have
// both a position and a velocity.
for (pos, vel) in (&mut pos, &vel).join() {
pos.0 += vel.0;
}
}
}
fn main() {
// The `World` is our
// container for components
// and other resources.
let mut world = World::new();
world.register::<Pos>();
world.register::<Vel>();
// An entity may or may not contain some component.
world.create_entity().with(Vel(2.0)).with(Pos(0.0)).build();
world.create_entity().with(Vel(4.0)).with(Pos(1.6)).build();
world.create_entity().with(Vel(1.5)).with(Pos(5.4)).build();
// This entity does not have `Vel`, so it won't be dispatched.
world.create_entity().with(Pos(2.0)).build();
// This builds a dispatcher.
// The third parameter of `with` specifies
// logical dependencies on other systems.
// Since we only have one, we don't depend on anything.
// See the `full` example for dependencies.
let mut dispatcher = DispatcherBuilder::new().with(SysA, "sys_a", &[]).build();
// This will call the `setup` function of every system.
// In this example this has no effect since we already registered our components.
dispatcher.setup(&mut world);
// This dispatches all the systems in parallel (but blocking).
dispatcher.dispatch(&mut world);
}
Please look into the examples directory for more.
crate | version |
---|---|
hibitset | |
rayon | |
shred | |
shrev |
Contribution is very welcome! If you didn't contribute before, just filter for issues with "easy" or "good first issue" label. Please note that your contributions are assumed to be dual-licensed under Apache-2.0/MIT.