Crates.io | spmc_buffer |
lib.rs | spmc_buffer |
version | 0.5.1 |
source | src |
created_at | 2017-03-24 16:25:58.414572 |
updated_at | 2018-02-11 16:53:47.011052 |
description | An extension of triple buffering for multiple-consumer scenarios, useful for sharing frequently updated data between threads |
homepage | |
repository | https://github.com/HadrienG2/spmc-buffer |
max_upload_size | |
id | 9137 |
size | 68,093 |
This is an extension of my earlier work on triple buffering, which supports readout from multiple consumers at the cost of some extra memory and CPU overhead. You may find it useful for the following class of thread synchronization problems:
It is currently used as follows:
// Create an SPMC buffer of any Clone type
use spmc_buffer::SPMCBuffer;
let buf = SPMCBuffer::new(2, 1.0);
// Split it into an input and output interface
let (mut buf_input, mut buf_output) = buf.split();
// Create as many extra output interfaces as needed
let mut buf_output2 = buf_output.clone();
// The producer can move a value into the buffer at any time
buf_input.write(4.2);
// A consumer can access the latest value from the producer at any time
let mut latest_value_ref = buf_output.read();
assert_eq!(*latest_value_ref, 4.2);
let latest_value_ref2 = buf_output2.read();
assert_eq!(*latest_value_ref2, 4.2);
Compared to a triple buffer an SPMC buffer...
In short, SPMC buffering is what you're after in scenarios where a shared memory location is updated frequently by a single writer, read by multiple reader who only wants the latest version, and you can spare some RAM.
If you need multiple producers, look somewhere else
If you only need one consumer, use a triple buffer instead
If you can't tolerate the RAM overhead or want to update the data in place, try a Mutex instead (or possibly an RWLock)
If the shared value is updated very rarely (e.g. every second), try an RCU
If the consumer must get every update, try a message queue
By running the tests, of course! Which is unfortunately currently harder than I'd like it to be.
First of all, we have sequential tests, which are very thorough but obviously do not check the lock-free/synchronization part. You run them as follows:
$ cargo test --release
Then we have concurrent tests, where we fire up concurrent readers and writer threads and check that the readers can never observe an inconsistent buffer state. These tests are more important, but they are also harder to run because one must first check some assumptions:
Taking this and the relatively long run time (~10 s) into account, these tests are ignored by default.
Finally, we have benchmarks, which allow you to test how well the code is performing on your machine. Because cargo bench has not yet landed in Stable Rust, these benchmarks masquerade as tests, which make them a bit unpleasant to run. I apologize for the inconvenience.
To run the concurrent tests and the benchmarks, make sure no one is eating CPU in the background and do:
$ cargo test --release -- --ignored --test-threads=1
Here is a guide to interpreting the benchmark results:
clean_read
measures the triple buffer readout time when the data has not
changed. It should be extremely fast (a couple of CPU clock cycles).write
measures the amount of time it takes to write data in the triple
buffer when no one is reading.write_and_dirty_read
performs a write as before, immediately followed by a
sequential read. To get the dirty read performance, substract the write time
from that result. Writes and dirty read should take comparable time.concurrent_write
measures the write performance when a reader is
continuously reading. Expect significantly worse performance: lock-free
techniques can help against contention, but are not a panacea.concurrent_read
measures the read performance when a writer is continuously
writing. Again, a significant hit is to be expected.On my laptop's CPU (Intel Core i7-4720HQ), typical results are as follows:
Write: 12 ns
Clean read: 1.3 ns
Dirty read: 17 ns
Concurrent write: 100 ns
Concurrent read: 38 ns
This crate is distributed under the terms of the MPLv2 license. See the LICENSE file for details.
More relaxed licensing (Apache, MIT, BSD...) may also be negociated, in exchange of a financial contribution. Contact me for details at knights_of_ni AT gmx DOTCOM.