Crates.io | spuristo |
lib.rs | spuristo |
version | 0.1.1 |
source | src |
created_at | 2023-03-27 22:12:59.348289 |
updated_at | 2023-03-27 22:47:17.20342 |
description | CPU based rendering engine |
homepage | |
repository | https://github.com/ekarpp/spuristo |
max_upload_size | |
id | 822512 |
size | 153,114 |
Spuristo is a CPU based multithreaded rendering engine. Made with the goal of learning Rust and physically based rendering :) The renderer is designed to be as modular as possible such that adding new features or algorithms is straightforward.
Once the repository is cloned, the examples/
folder contains scenes. To run the hello_sphere.rs
example execute the command:
cargo run --example hello_sphere
The renderer can be configured either through its setter methods or partially through the CLI:
Usage: hello_sphere [-s <samples>] [-t <threads>] [-w <width>] [-h <height>] [-d]
Optional CLI configuration of renderer. Renderer setter methods have priority.
Options:
-s, --samples number of samples per pixel (defaults to 1)
-t, --threads number of threads used (defaults to all)
-w, --width width of the rendered image (defaults to 1000)
-h, --height height of the rendered image (defaults to 1000)
-d, --direct use direct light integrator instead of path tracing.
--help display usage information
The hello_sphere.rs
example is written as follows:
use spuristo::*;
use spuristo::tracer::*;
use glam::DVec3;
fn main() -> Result<(), png::EncodingError> {
let camera = Camera::default();
let mut scene = Scene::default();
scene.add(
Plane::new(
DVec3::NEG_Y,
DVec3::Y,
Material::diffuse(Texture::Solid(srgb_to_linear(190, 200, 210)))
)
);
scene.add(
Sphere::new(
8.0 * DVec3::Y + 1.5 * DVec3::NEG_Z,
4.0,
Material::Light(Texture::Solid(srgb_to_linear(255, 255, 255)))
)
);
scene.add(
Sphere::new(
DVec3::ZERO,
1.0,
Material::diffuse(Texture::Solid(srgb_to_linear(0, 0, 255)))
)
.scale(0.3, 0.3, 0.3)
.translate(0.0, -0.7, -1.5)
);
let mut renderer = Renderer::new(scene, camera);
renderer.set_samples(36);
renderer.render()
.save("hello.png")
}
And it renders an image of a blue sphere:
Stanford dragon with 871K triangles. Rendered in 45 minutes using 30 threads of Intel Xeon Gold 6248. 1024 samples per pixel. |
Cornell box displaying reflection and refraction. Rendered in 50 minutes using 30 threads of Intel Xeon Gold 6248. 4096 samples per pixel. |
Statue of Nefertiti with 6.4M triangles. Rendered in 196 minutes using 40 threads of Intel Xeon Gold 6248. 1024 samples per pixel. |