Crates.io | stateroom-server |
lib.rs | stateroom-server |
version | 0.4.4 |
source | src |
created_at | 2022-01-20 12:21:16.242252 |
updated_at | 2024-08-04 17:04:25.477069 |
description | Server for Stateroom services over WebSockets |
homepage | |
repository | https://github.com/drifting-in-space/stateroom |
max_upload_size | |
id | 517631 |
size | 17,467 |
Stateroom is a minimalist framework for building lightweight, single-threaded services that send and receive messages through WebSockets.
Services can either be native Rust code that runs in the server process, or be compiled into WebAssembly modules and loaded dynamically.
To create a Stateroom service, implement the SimpleStateroomService
trait. There's only one function that you must implement, the constructor new
.
Let's implement a simple shared counter. Any connected client will be able to increment or decrement it by sending
increment
or decrement
messages (other messages will be ignored). Whenever the value is changed, we'll broadcast it
to every connected client.
use stateroom_wasm::*;
#[stateroom_wasm]
#[derive(Default)]
struct EchoServer;
impl StateroomService for EchoServer {
fn connect(&mut self, client_id: ClientId, ctx: &impl StateroomContext) {
ctx.send_message(client_id, format!("User {:?} connected.", client_id));
}
fn message(&mut self, client_id: ClientId, message: MessagePayload, ctx: &impl StateroomContext) {
let Some(message) = message.text() else {
return;
};
ctx.send_message(
MessageRecipient::Broadcast,
format!("User {:?} sent '{}'", client_id, message),
);
}
fn disconnect(&mut self, client_id: ClientId, ctx: &impl StateroomContext) {
ctx.send_message(
MessageRecipient::Broadcast,
format!("User {:?} left.", client_id),
);
}
}
To serve this service, we will compile it into a WebAssembly module. We import the #[stateroom_wasm]
annotation macro and apply it to the existing SharedCounter
declaration.
use stateroom_wasm::*;
#[stateroom_wasm]
#[derive(Default)]
struct SharedCounter(i32);
impl StateroomService for SharedCounter {}
Then, install the stateroom
command-line tool and the wasm32-wasi
target, and run
stateroom dev
:
$ cargo install stateroom-cli
$ rustup target add wasm32-wasi
$ stateroom dev
stateroom dev
will build your app and serve it on port :8080
. Then, open
http://localhost:8080/status
in your browser -- if all went well, you should see the
status message ok
. Open up developer tools in your browser and type:
let ws = new WebSocket('ws://localhost:8080/ws');
ws.onmessage = (c) => console.log(c.data);
This connects to your service, creating a new room with the id 1
if one doesn't exist
(under default server settings, any string is a vaild room ID and connecting to a non-existant
room will create it).
Now, you can increment the counter by sending the increment
message using the ws
handle:
ws.send('increment')
If everything is set up correctly, the result will be printed out:
new value: 1
If multiple clients are connected, each one will receive this message. Just like that, we have a mechanism for sharing some (very basic) application state between clients.
Stateroom has a modular architecture. If all you want to do is generate a Stateroom service to
be served with an existing Stateroom WebAssembly server, the main crates you will interact with
will probably be stateroom-cli
, which provides a command-line tool, and
stateroom-wasm
, the main Cargo dependency for building services.
stateroom
is the core, minimal implementation of the service interface.stateroom-cli
is a command-line interface for interacting with WebAssembly-compiled Stateroom services.stateroom-server
provides an Axum-based WebSocket server that runs a Stateroom service.stateroom-wasm
provides a macro for generating WebAssembly modules from Stateroom services.stateroom-wasm-host
provides a way to import Stateroom services from WebAssembly modules.Aper is a state synchronization library which works with Stateroom.