static_file_util

Crates.iostatic_file_util
lib.rsstatic_file_util
version0.1.1
sourcesrc
created_at2024-10-16 21:42:42.050525
updated_at2024-10-17 17:57:52.680011
descriptionA utility for generating and managing static files in Rust applications.
homepagehttps://github.com/crabby-utils/static_file_util
repositoryhttps://github.com/crabby-utils/static_file_util
max_upload_size
id1412380
size22,580
Darren Mothersele (darrenmothersele)

documentation

https://docs.rs/static_file_util

README

static_file_util

static_file_util is a utility crate for generating and managing static files in Rust applications. It simplifies the process of embedding static assets into your project and automatically provides hashes for cache-busting, making it ideal for web applications and similar use cases.

Check the axum example for details of how to use this in a web application to serve static files, like images or CSS.

Features

  • Define static files with ease using a single macro.
  • Automatically computes content hashes, allowing for effective cache control.
  • Provides a convenient interface to access static files at runtime.

Installation

Add static_file_util as a dependency in your Cargo.toml:

[dependencies]
static_file_util = "0.1.0"
lazy_static = "1.4"   # Required dependency for lazy static initialization
mime = "0.3"          # For handling MIME types

[build-dependencies]
static_file_util = "0.1.0"

Usage

This usage example demonstrates the steps required to make use of static_file_util.

  1. The file hashes are calculated using a build.rs script.
  2. The files are defined using the static_files! macro.
  3. The .name property is used to access the generated file names (including the hash).
  4. The StaticFile struct is utilised to resolve the files and serve up the content with the correct MIME type.

Environment Variable for Hashing

In order to generate unique names for each file, a build.rs script can be used to generate content hashes during the build process. These hashes are passed as environment variables to the main code.

Here's an example of a build.rs script that works with static_file_util:

use static_file_util::process_file;

fn main() {
    process_file("images/logo.svg", "logo_svg_HASH");
    process_file("css/styles.css", "styles_css_HASH");
}

The process_file function reads the file contents, generates a hash, and sets it as an environment variable that the macro uses during compilation.

It is recommended to add this build.rs script to your project in order to automatically generate the environment variables required to define static files.

Define Static Files

Use the static_files! macro to define your static assets. This macro allows you to embed files directly into your binary, providing easy access to their contents and metadata.

Here's an example of how to use static_file_util in your project:

use static_file_util::static_files;

static_files!(
    (logo_svg, "../images/logo.svg", mime::IMAGE_SVG),
    (styles_css, "../css/styles.css", mime::TEXT_CSS),
);

fn main() {
    // Example of using the generated file names in an HTML template
    let styles = format!("/static/{}", styles_css.name);
    let logo_src = format!("/static/{}", logo_svg.name);

    let html_template = format!(r#"
<!doctype html>
<html lang="en">
<head>
    <link rel="stylesheet" href="{}">
</head>
<body>
<div id="main">
    <img src="{}" />
</div>
</body>
</html>
"#, styles, logo_src);

    println!("{}", html_template);
}

Axum Example

Here's an example of using static_file_util with the Axum web framework to serve static files:

use axum::body::Body;
use axum::extract::Path;
use axum::http::{header, HeaderValue, Response, StatusCode};
use axum::response::IntoResponse;
// StaticFile definition is created by the static_files! macro
// include it here to use within an Axum handler
use web_assets::StaticFile;

pub async fn static_path(Path(path): Path<String>) -> impl IntoResponse {
    let path = path.trim_start_matches('/');

    if let Some(data) = StaticFile::get(path) {
        Response::builder()
            .status(StatusCode::OK)
            .header(
                header::CONTENT_TYPE,
                HeaderValue::from_str(data.mime.as_ref()).unwrap(),
            )
            .body(Body::from(data.content))
            .unwrap()
    } else {
        Response::builder()
            .status(StatusCode::NOT_FOUND)
            .body(Body::empty())
            .unwrap()
    }
}

How It Works

The original idea for this crate was inspired by the Assets and Cache Busting section of the Rust on Nails guide. That made use of the Ructe HTML template system for Rust. This solution is a more minimal implementation. It is just focused on embedding static assets and cache busting using generated hashes.

The static_files! macro generates:

  • A StaticFile struct for each file, containing:
    • content: The raw content of the file as a byte slice.
    • name: The name of the file with a unique hash appended for cache-busting.
    • mime: The MIME type of the file.
  • A STATICS vector that holds references to all the defined static files.
  • A utility function StaticFile::get(path) is provided for easy lookup of a file based on the path.

Example Use Cases

  • Web Applications: Embed images, stylesheets, and other static resources directly into your binary.
  • Caching: The unique hash in each static file's name ensures that assets can be cached effectively by browsers while ensuring cache invalidation when content changes.

Documentation

The complete documentation for static_file_util is available on docs.rs.

License

This project is licensed under either the MIT license or the Apache License 2.0, at your option.

Commit count: 9

cargo fmt