stockfish

Crates.iostockfish
lib.rsstockfish
version0.2.11
created_at2025-05-29 22:04:22.259336+00
updated_at2025-05-31 13:38:24.835125+00
descriptionLight, easy-to-use wrapper for the Stockfish engine
homepage
repositoryhttps://github.com/AlanYChen/stockfish
max_upload_size
id1694435
size38,879
Alan Chen (AlanYChen)

documentation

https://docs.rs/stockfish

README

stockfish

crates-io api-docs License Crates.io (recent)

A wrapper library that makes integrating Stockfish with Rust a breeze.

An installation of the Stockfish engine is needed. (Or any UCI-compatible engine, although this library was mainly written with Stockfish in mind.)

Usage

Add this to your Cargo.toml:

[dependencies]
stockfish = "0.2.11"

And this to your source code:

use stockfish::Stockfish;

Example usage

Using the path to the Stockfish executable, construct an instance. (Mind the ?; it's possible that any of these operations may fail, as they involve IO operations.)

let mut stockfish = Stockfish::new("path/to/stockfish")?;

Once created, setup the engine:

stockfish.setup_for_new_game()?;

Direct the engine to the desired position on the board; this may be done through a sequence of moves from the regular starting position:

stockfish.play_moves(&["e2e4", "c7c5"])?;

Or through setting its position via Forsyth-Edwards notation (FEN):

let fen = "r1bqkb1r/pppp1ppp/2n2n2/4p3/4P3/2N2N2/PPPP1PPP/\
R1BQKB1R w KQkq - 0 1";
stockfish.set_fen_position(fen)?;

Then, calculation may be initiated through various methods, the simplest of which is go, which makes Stockfish calculate until it reaches a certain depth:

stockfish.set_depth(20); // Optional; default depth is 15
let engine_output = stockfish.go()?;

The returned EngineOutput may be worked with like so:

let best_move = engine_output.best_move();
println!("Best move according to Stockfish: {best_move}");

let eval = engine_output.eval();
match eval.eval_type() {
    EvalType::Centipawn => {
        println!("Eval: {} centipawns", eval.value());
    }
    EvalType::Mate => {
        println!("Eval: Mate in {}", eval.value());
    }
};

A longer example

use stockfish::Stockfish;

fn main() -> Result<(), std::io::Error> {
    let path = if cfg!(target_os = "windows") {
        "./stockfish.exe"
    } else {
        "stockfish"
    };

    let mut stockfish = Stockfish::new(&path)?;
    stockfish.setup_for_new_game()?;
    stockfish.print_board()?;

    println!("Stockfish version: {:?}", stockfish.get_version());

    stockfish.set_depth(20); // Optional; default depth is 15

    let engine_output = stockfish.go()?;
    println!("engine_output: {engine_output:?}");

    // Play some moves!
    let moves = ["e2e4", "e7e5", "g1f3"];
    for move_str in moves {
        stockfish.play_move(move_str)?;
        stockfish.print_board()?;

        let engine_output = stockfish.go()?;
        println!("engine_output: {engine_output:?}");
    }

    stockfish.quit()?;

    Ok(())
}

Other details

Some different ways of invoking calculation from Stockfish:

// Have stockfish calculate for five seconds, then get its output
let engine_output = stockfish.go_for(
    Duration::from_millis(5000)
)?;

// Have stockfish calculate for a variable amount of time based on
// the players' move times in the chess game
// (expressed in milliseconds)
let engine_output = stockfish.go_based_on_times(
    Some(60_000), Some(60_000)
);

Some configuration options (of which the most likely to be changed would be hash table size and thread count):

stockfish.set_threads(6)?;
stockfish.set_hash(64)?;

// Set any UCI option for stockfish
stockfish.set_option("Move Overhead", "5")?;
Commit count: 31

cargo fmt