| Crates.io | sustenet-master |
| lib.rs | sustenet-master |
| version | 0.1.4 |
| created_at | 2025-04-20 02:00:10.59468+00 |
| updated_at | 2025-04-26 03:14:49.361103+00 |
| description | Sustenet master server that accepts connections from cluster servers and clients. It also redirects clients to clusters. |
| homepage | https://github.com/Quaint-Studios/Sustenet |
| repository | |
| max_upload_size | |
| id | 1641293 |
| size | 50,321 |
sustenet-master is the authoritative server crate for Sustenet's networking solution. It manages client connections, authentication, and communication with clusters, acting as the central coordinator for distributed game server clusters. It's designed to accept cluster servers as well as clients and routes clients to clusters.
Sustenet is a networking solution for game engines. It's made to primarily be used for MMO or large-scale multiplayer games in Godot Engine but can also be used in Unity and Unreal Engine. Support for other engines will continue to grow over time.
sustenet-shared crate for code reuse and consistency (not implmeneted, checking for user interest)main.rs: Entry point for the master server, handles startup and main event loop.security.rs: Security primitives and helpers for loading keys and generating passphrasess.sustenet-master is meant to be used as standalone CLI. You can build it with cargo build --release and running the executable in your terminal.
The configuration file is Config.toml. Below is an example configuration:
[all]
server_name = "Master Server"
max_connections = 0
port = 6256
This project is licensed under the MIT license.