Crates.io | swc_ecma_transforms_inferno |
lib.rs | swc_ecma_transforms_inferno |
version | 0.0.1 |
source | src |
created_at | 2023-09-03 18:57:39.818719 |
updated_at | 2023-09-03 18:57:39.818719 |
description | SWC plugin for InfernoJS. |
homepage | |
repository | https://github.com/infernojs/swc-plugin-inferno.git |
max_upload_size | |
id | 962399 |
size | 241,852 |
Plugin for SWC to enable JSX for Inferno
This plugin transforms JSX code in your projects to Inferno compatible virtual DOM.
It is recommended to use this plugin for compiling JSX for inferno. It is different to other JSX plugins, because it outputs highly optimized inferno specific createVNode
calls. This plugin also checks children shape during compilation stage to reduce overhead from runtime application.
npm i --save-dev swc-plugin-inferno
// Render a simple div
Inferno.render(<div></div>, container);
// Render a div with text
Inferno.render(<div>Hello world</div>, container);
// Render a div with a boolean attribute
Inferno.render(<div autoFocus='true' />, container);
All the following syntaxes are reserved for Inferno's createFragment call
<>
<div>Foo</div>
<div>Bar</div>
</>
<Fragment>
<div>Foo</div>
<div>Bar</div>
</Fragment>
This plugin provides few special compile time flags that can be used to optimize an inferno application.
// ChildFlags:
<div $HasTextChildren /> - Children is rendered as pure text
<div $HasVNodeChildren /> - Children is another vNode (Element or Component)
<div $HasNonKeyedChildren /> - Children is always array without keys
<div $HasKeyedChildren /> - Children is array of vNodes having unique keys
<div $ChildFlag={expression} /> - This attribute is used for defining children shpae runtime. See inferno-vnode-flags (ChildFlags) for possibe values
// Functional flags
<div $ReCreate /> - This flag tells inferno to always remove and add the node. It can be used to replace key={Math.random()}
swc-plugin-inferno will automatically import the required methods from inferno library. There is no need to import inferno in every single JSX file. Only import the inferno specific code required by the application.
example:
import {render} from 'inferno'; // only import 'render'
// The plugin will automatically import 'createVNode'
render(<div>1</div>, document.getElementById('root'));
You can verify swc-plugin-inferno
is used by looking at the compiled output.
This plugin does not generate calls to createElement
or h
, but instead it uses low level InfernoJS API
createVNode
, createComponentVNode
, createFragment
etc. If you see your JSX being transpiled into createElement
calls
it is a good indication that your build configuration is not correct.